| Username | Schinoble |
| Real Name | |
| Rank | Novice Member |
| Joined | January 3, 2008 |
| Gender | Male |
| Age | 30 |
| Location | England, United Kingdom |
| Last Visit | May 29, 2008 |
| Post Count | 5 |
| Biography | |
| Quote |
PVP is not just about killing the apponent, PVP can be something as simple as competing against another manufacturer to produce something undercutting prices, raiding their mining ops, anything that constitutes one person competing agaisnt another is PVP doesnt always have to be fighting, and i agree totaly in eve without the "carebears" manufacturering, PVP woudlnt exist, if there was no one making ships the prices would sky rocket, than loosing a ship in PVP would be too painfull and deter many away
the trend of games isnt going towards solo stuff that would be folly, games are embracing large scale pvp, obviously keeping the soloists happy with solo content but massively multiplayer games dont focus on solo content, thats just fluff thrown in later, once upon a time the only game you could play with large scale PVP was Dark age of camelot and Eve, look at the market now the list is endless
If you take the 2 most anticipated MMORPG's upcomming, Age of Conan and Warhammer online, both games are more geared towards large scale PVP than solo content, if you look at , Eve online, City of heroes/villians, Guild wars, dark age of camelot, which are games that are always in the top 10 on this site, they're all pvp type games
seeing that PVP based games are the most popular ones why would a developer want to concentrate on solo content ? when solo games are dieng, look and dungeons and dragons online an awsome game, but without PVP it gets dead boring once you max lvl
solo PVP IN MY OPINION only apeals to those who spend hours building up there character, twink it out and rush around killing noobs (unfortunately i'll have to hold my hand up to doing that once upon a time), it was fun and frustrating, than i discovered large scale fights in DaoC and Eve, never looked back
thankfully games developers can see past the bridge on their noses
Solo content is so yesterday, large scale group warfare is where its at
"EDIT"
on a side note, personaly i think Infinity, quest for earth, is gonna be the space combat game to keep an eye on
Originally posted by sbanting
Wow is so successful because its different to most mmo's (well not now with all the clones, but it was the first of its kind), one reason, because it is fairly easy to play, the other reason is that you don't have to be ganked if you don't want to be with the tag system and the seperate servers.
so tell me if WoW was the first does that mean Everquest 1/2, Dark age of Camelot, Ryzom, Asheron's Call and many many isometric MMORPG's, where all made after WoW.
WoW was by no means the first, none of the ideas in WoW are in any way original just taken from already existing games, the only difference being no other game was as aggresively marketed at the time of launch. Even the idea of PVP and non PVP servers you mention are very old. play eve if you want to see some truly unique and original concepts, not saying WoW is crap by any means its a very very good game made very well, just not original and definately not the first.
lol WoW being the first and what world have you been on prior to the launch of WoW ?
lol lol at this post, jumpgate without PVP is like star wars without the stars
PVE = offline games
1vs1 = Beat'Em'Ups
large scale warfare is what multiplayer gamings about
and if you dont wanna get ganked stop trying to solo a multiplayer game ;)
From playing the original Jumpgate, I would say its a lot like eve, but played on a flight stick, which kind of makes it very different to eve at the same time.
It has a simplified version of eve's manufacturing, but than the population at the time I played it would not have supported something on the scale of eve. But you could see that it did have potential to be as big as eve's. Like eve you have good safe space and not to safe space, not so safe space has better minerals, similar to that of eve. its easier to get up and maintain a PoS, but eve's PoS's are more rewarding not that the way jumpgate works they couldn’t nick a few of eve's ideas and easily incorporate them into the game. I think if jumpgate nicked eve's ideas on things like electronic warfare, capital ships, large scale everything it would be one heck of a game.
Potentially Jumpgate Evolution could be Eve on a flight stick, but from when I played jumpgate (the original) it didn’t have anywhere close to the depth that Eve does.
What is your favorite NCsoft published title?