| Username | Satrycon |
| Real Name | Sherri Potts |
| Rank | Advanced Member |
| Joined | October 14, 2006 |
| Gender | Female |
| Age | (hidden) |
| Location | Port Charlotte, FL, United States |
| Last Visit | November 18, 2008 |
| Post Count | 8 |
| Biography | |
| Quote |
I remember when this sort of thing happened on this site with another game, Called The Sims Online. Everybody argued how great it was and everybody argued how much it sucked.
It was like an epic argument until that one day, Fate reared it's ugly head and they shut the whole game down and ended it. It's funny that I can still find it on the lists.
I personally thing the GM's interaction with players was a fantastic thing, but the fact that they did so based on favoritism is what I didn't agree with.
There are no Filters in Hello Kitty Online. There is no type of Child Protection in place that I found and the GM's do NOT monitor 24 hours a day.
I have a 9 year old son who played this for a day, and then I told him to go back to playing World of Warcraft, it was better then this garbage.
Worse game ever. Seriously. I played all through Founders Beta. Definatly has alot of appeal.
The major Flaws? The GM's. They are so easy to manipulate and I saw Guilds with GM's in the guild. Players getting advanced warnings about Events so they could prepare and "Special" treatment all around. I'm unsure if this will carry on into the actual game, or into Open Beta. But it sure seemed very unprofessional of me.
Plus add to that the hordes of 10-17 year olds crying, whinning and complaining about everything then asking the same question 100+ times.
A game can have a great feel to it, as far as gameplay and graphics, but when GM's go out of their way to appease other players because they are from another country and want the USA players to like them, is when it becomes a problem.
This game was supposed to be marketed towards Western Culture, yet all the events and special games happened between 2am-5am on Sundays and weekdays. That was horrid.
Most of the good looking clothing consisted of lower level items. Alot of the higher level items 30+ looked like 1970's Business leasure suits. Horrible design for a game that is supposed to be cute and appealing.
The travel system was horrible. You had to walk 15 minutes from one town to another for a quest. There was no teleporting, traveling or faster way. And when alot of people were online, it made the portals impossible to get through.
The farm system was expensive and annoying. The amount of times you had to "Fertilize" something was ungodly to much. The fact that plants grew so erratically made it difficult to harvest as well.
When building finally did come out, it took 5 people 3 hours to build 1 house. And tons of energy = tons of food consumption which = tons of money spent and tons of time cooking.
The company and GM's poorly handled all events and player issues. There wasn't a set TOS that GM's followed and even fairness seemed to fly out the window if the GM's liked the player in question or were "buddy buddy" with them.
If I had to rate this game from 1-10 I'd probably give it a 2. Just because it's all cute and sparkly. But other then that, worst game ever.
Don't waste your time on this one. Just because it's the famous "Hello Kitty" icon, dosn't mean it's a good game, and in this case, it's a nightmare.