| Username | Saevel |
| Real Name | |
| Rank | Apprentice Member |
| Joined | September 15, 2004 |
| Gender | Male |
| Age | (hidden) |
| Location | Oslo, Norway |
| Last Visit | December 1, 2008 |
| Post Count | 35 |
| Biography | |
| Quote |
No.
Because starting over is boring.
The casual players (the ones who don't follow the game closely or read the forums like us) will usually have an easier time identifying with the good guys. So we'll probably end up seeing tons of crappy order players, just like alliance was in WoW.
WAR will be solid, but it won't offer anything revolutionary.
It's like a PvP oriented WoW in my opinion, which to me is a good thing.
Beyond that, I think it'll be at least 2 or 3 years until a new, really promising MMO comes along (unless Darkfall kicks ass)
Darkfall has INCREDIBLE potential, but the effort is just not there. Not sayingthe dev team isn't trying, but it's a very small team, trying to make something very very big, within a field where technology quickly gets outdated. If, say Blizzard (or another rich company with lots of skilled devs), had picked up the idea and embraced it to the fullest, investing tons of time, money, and manpower in it, it would be a different story.
So in short: Many people are interested because the idea is great, hence the large number of people checking it out, but most people realize it's probably never going to live up to it's potential, thus rating it low
I think there needs to be some limitations, or every player will eventually end up the same.
Anyway, EVE works pretty much the same way, it just gives you the illusion that there are no limits :) Fact is, mos players have almost all the same skills after a year or so,and then they specialize in a race capital ship, o or a small niche ship or two.. Whereas in Darkfall, you pick a prestige class or two. It's not the same, but it works in similar ways.
As for the training while offline thing, I didn't realize that was so important to you. To be honest, it's not a big deal for me. It too gives an illusion of freedom, and I guess you could argue it bridges the gap between those online 24/7 and the more casual gamers.. But then again, it gives people who have played LONGER much more power, and who's to say that's more fair? I dunno..
Would you rather see a game release pushed back a year or have the game release with a few bugs that will be fixed?