| Username | Rubycat |
| Real Name | Tyler Cording |
| Rank | Advanced Member |
| Joined | June 4, 2004 |
| Gender | Male |
| Age | 24 |
| Location | Plymouth, MI, United States |
| Last Visit | July 23, 2008 |
| Post Count | 204 |
| Biography | |
| Quote |
Ahahahahahaha bye bye to QQing? are you serious?
Fom didn't have enough content, and the game before even hitting Milestone 1 was getting stale.
A lot of Foms charm was solely based on "what if" in terms of potential for the game and was in no way a "great" game.
Perhaps its because it was so focused on player content (if you can call it that) that the game died, because its community for the most part is and was garbage -as fully seen at Ikoru's forums-
You are pretty much correct, your level is nothing more than a show of your total experience
-if you dont use the experience you gain till say level 10, your stats and skills will be at the same as when you were level 1- -none of your stats or skills automatically increases when you level, as well you increase stats and skills by pumping experience points into them.
The only thing that caps at the max level is your ability to acquire skill points toward new skills (training or specing) -you get skill points at certain level intervals which changes as you level higher and it takes more levels per skill point
The portals were a thing from Asherons call 1. -would of pissed off a ton of people if AC2 didnt at least have portals-
-yeah I played it, was also in the beta wave while playing Ac1-
=Ac1 was like a solo dream -you were almost like a super hero capable of killing 10's of mobs at once =back to the wall olthoi fighting anyone?= -since ac1 had no real quest system, you got your levels from just killing things. -save for olthoi pincers, you bring a pincer from the olthoi of certain olthoi nests to get xp -these also had timers that you couldnt turn in another pincer till that timer was up =needed to either get a third party timer or remember when you first did it=-
=Ac2 was a step back into more group oriented play -depending on your class/race choice- you werent going to take on 10 mobs at once with every class, most of the time 3 mobs would mean certain doom-, and actually had the quests like eq -kill so many of this and that, and collect and bring this back- however it didnt have enough quests that you could never end up having to grind.. -DILLOS! omg DILLOS!-
That was a Sega genesis, the Atari is incredibly older than that.
1977 -Atari 2600-
1988/89 -Sega mega drive/genesis-
What is your favourite Rogue archetype class in Age of Conan?