| Username | Recon48 |
| Real Name | |
| Rank | Novice Member |
| Joined | December 3, 2006 |
| Gender | Male |
| Age | (hidden) |
| Location | Ipava, IL, United States |
| Last Visit | July 11, 2008 |
| Post Count | 13 |
| Biography | |
| Quote |
I began to get my sinking feeling about the direction of SWG when they got rid of Jedi permadeath. Although I know that not everyone aspired to have a Jedi, a huge majority did want to wield a lightsaber. I felt that moment marked the beginning of a steady trickle of ever-increasing Jedi population, with no check in place to restrain it. Then when the Aurellian village opened with no accompanied announcement of the retun of permadeath, I knew it was to become a downward spiral of imbalance. My initial hopes were that the village would be strictly for players to redeem their deceased Jedi through a gruelling grind-fest as it was. Instead, the villlage turned out to be a free-for-all Jedi mill.
Originally posted by Gutboy
I am not a paid shill, I like the current game and the direction it is going in. For the record I started Playing June 26th 2003 and out side of a 2 month vacation from the game have been here through everything.
So youre anti-social. Enjoy the solitude of NGE.
Regarding the lack of "things to do", I felt like the Galactic Civil War chapters were compelling enough to get the ball rolling in the right direction. It added the foundation of the game's timeframe and storyline for the community to participate in. I thought it was so immersive to have sliced weapons and spice on hand to meet up with a hunting group on Dathomir, and having to hide the illegal goods in my droids... sweating bullets that one of the Stormtroopers was going to bust me along the way for the infraction. Nothing I've tried has had anywhere near that level of immersion.
Unbalance: Mobs vs players is very unbalanced. Do not expect to be lvl 20, and expect to live through a multiple mob aggro. 2 lvl 18 or 19 mobs will down you quicker than you know. Which is funny, because most of the time you've no choice but to pull multiple mobs.
The strategy there is really try and kill one, then die. Wait 60 seconds, then pull the other one. Doing all this while the mobs are continuously draining your action for mass amounts.
MedicSetup: This has got to be by far the WORST HEALING CLASS IN ALL OF MMORPGS! The main medic heal has roughly a 10 second Cooldown, healing you for 600 HP, while you're sitting at around 4k HP. 0.o So soling, don't expect to heal more than ONCE per encounter!
I couldn't stand more of the game to find further abilites.
Wow, no offense but you must suck out loud or didn't set yourself up right. This game is easy, even with the increased difficulty they implemented a year ago. I'm guessing you weren't using your abilities right or didn't use the Talent, I mean EXPERTISE, system.
Actually I decided to go back a few months after NGE just to see how much had changed, and if any of it was for the better. Within a couple of months, I could solo every MOB in the game and every instance except HK... That one took myself and a buddy to survive. I just went back in for the free trial period a couple weeks ago to (once again) see what had changed. They've either upped the MOB power (at least on MOBs with chevrons over their heads) disproportionately - or left so many armor holes that 6 rounds of attack from a Dark Jedi Master was taking out roughly 40-50% of my health and the next hit is a deathblow. This leads me to believe that:
A) They're trying to make some existing content require social/group interaction, although good luck finding enough people on the sparsely populated server to do so... or
B) Theyre trying to drive away new players aas well as previous ones.
3 of the 40 days into my trial period, and the NGE was off my harddrive.
Not a single complaint you've listed about the NGE is inaccurate. With the exception of the 3 features quoted above, SWG as a game used to have everything else listed and so much more when I started playing it in Dec. 2003. The SWG Pre-CU days would be what so many of the game vets on here and other forums long to have back. And Im pretty certain that if SOE wasn't hell-bent on seemingly doing the opposite of what its community would like, they could have upgraded the chat server and implemented a guild list in one patch. But then again, that would leave SOE with roughly enough time for 20-25 patches to not screw up.
What are your views on PvP?