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Profile: Razrius
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UsernameRazrius
Rank: 2/100Rank: 2/100Rank: 2/100Rank: 2/100Rank: 2/100
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RankNovice Member
JoinedAugust 15, 2007
GenderMale
Age28
LocationDundee, United Kingdom
Last VisitJuly 9, 2008
Post Count32
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    • Recruit a Rookie (Euro)
    • Hi guys,

      I am getting really bored with Fantasy MMO-s and I would really love to try out Tabula Rasa for its scifi setting.

      If any of you could send me a trial key that would be awesome.

      Please send the key to this address: mikko@freemail.hu

      Thank you

      Razrius

    • Posted: 6/23/08 3:31 PM
      Tabula Rasa
    • Bioware's MMO scalable to Mass Effect epicness?
    • I have just picked up Mass Effect for PC 2 days ago and I have played already 10 hours with it, and I come to the conclusions that I haven't had the same epic feeling since I have played Kotor. 

      I would really love to see a company make MMO's that scales to the level of Mass Effects story telling, and "questing", and I feel Bioware has a potential to do it.

      They have a history of creating awesome RPGs in space and in fantasy settings, and I hope their MMO based on a new IP will live up to their standards.

      I would really like to see proper meaningful quests and story weaved into an MMO rather than just the fetch and deliver / kill X mobs, get  Y item quest.

      It would be nice to have finally an MMO where your decisions during a quest would alter your path, your answers and actions would change the result of quest which could open up new paths and close down others and directly alter your whole destiny. I guess some of us would like to make choices in games that affects our characters long term and irreversible.

      To scale up a single player experience like you have in Mass Effect to an MMO is indeed and epic task and it would probably take 5-6 years of development until it will be releasable in a good polished shape, however I think the company who will be able to do that will carve his name into the MMO history ( and generate piles of cash with it) and I think currently there is only developer out there who has the potential to do it is: Bioware.

      What do you think? Can Bioware scale up their MMO to the level of Mass Effect experience?

    • Posted: 6/12/08 8:14 AM
      General Discussion
    • Macintosh
    • I am running WoW on a Mac natively under OS X. There are quite some other players who does the same thing on my realm.

      I would really love to see WAR run natively under OSX, but the thing is that there is only 1-5% chance for it due to advanced costs.

      Naturally I will run Warhammer on Bootcamp XP, however it would be a big relief to not make me restart the computer on windows.

    • Posted: 5/26/08 2:51 AM
      WAR (Warhammer Online)
    • AoC just proved one thing...
    •  

      Originally posted by Size-Twelve

      I want my gaming computer to have a 6 year life cycle.


      - I should be able to play things on high settings right when I first get it.


      - In two years I should be happy running things on medium most times.


      - In 4 years everything on low, but playable.


      - In 6 years almost completely outdated.


      This is a similar cycle to what consoles follow and it's a major reason for their success.

      I'm 30 years old now, part of the Nintendo generation. I've got a wife, rent, student loans, a retirement account, car payments etc. Developers for computer games need to realize the Nintendo generation just never stopped playing. We are still here. Just like this new generation will probably not stop playing. We tend to have deep pockets, but we can't just keep shelling out hundreds or thousands of dollars every year or two for these rigs.

      As far as MMO's are concerned, gameplay, content, and interaction are way more important than pushing the limits of some new GPU, and if the dev's don't figure that out soon they're going to leave an entire generation of gamers behind.

       


      I am in about the same situation as you do. Close to 29, Wife, job, etc.

      I am a game dev myself and I still think a great gameplay in a conventional style (graphics) would any day beat beating edge graphics with decent gameplay(not speaking about poor gameplay at all).

       

      Despite I can afford to upgrade computers it is not a good choice for an MMO to "subtley" require you to update your computer to bleeding edge specs.

      Imho for an MMO if you want to have a decent subscriber base for your new game the recipe should be the following: 
      - create a great fun gameplay for casuals and hardcores players
      - try to make the world as seamless as possible(open world) instances for dungeons only
      - keep what was good and become industry standards (hint: WoW UI.)
      - get rid of the things people didn't like in their previous game
      - invent, innovate some new stuff to add fresh stuff to the market
      - add great amount of content for the beginning
      - make it look decent on the mainstream computers (great solution to use convetional graphics)
      - then polish and fix bugs, then polish and fix bugs for 1 more year, then polish again a bit more.

      That's what Blizzard realized and worked out greatly. And I am really happy that EA-Mythic with Warhammer is on the same track here.

      It has a nice art style that sticks to GW's Warhammer IP. Will run extraordinary good on bleeding egde computers and probably it will be still very enjoyable on the mainstream gaming computers while it still looks good.

      It has promised content for casuals and hardcores, it has new innovations, while keeping old working designs and it is less demanding on peoples rig. I am glad they realized that and not gone Vanguard/AoC direction that is destined to suffer badly by the core design failures(sacrificing gameplay and seamless world on the altar of bleeding edge graphics which imo still looks plastic photorealistic without a coherent art style)

      last note I agree with a previous poster who said a more "cartoonish" world with old comics design could do a lot more justice to Conan's world rather than using bleeding edge.

    • Posted: 5/07/08 4:29 AM
      WAR (Warhammer Online)

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