| Username | Rayalist |
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| Joined | August 1, 2007 |
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Originally posted by kb4blu
1. 2 or 3 hours some weeknights. Usually 6 or so on weekends.
2. No
3. Used to, not anymore.
4. No
5. No
6. About 200K
Pretty much same answers for me. I think AoC might get more subscriptions than that but I still don't see it coming close to WoW.
A common choice is Caldari Achura Industry as they have very good stats for industrialist characters.
For ships it's a decision between barges / battleships. If you want to be a complete miner, going barges for the Hulk, the best mining ship, is the way to go. However, Battleships can mine as much as barges up until the Covetor, which is a decently long train. Going battleships also gives you a better tank and, in the case of the Dominix (Gallente Battleship), a decent offense even with all your mining lasers running.
As a miner you'll definitely want to train for the Hulk at some point, no ship matches it in terms of mining. It's just a decision between sacrificing all else to get to the hulk faster, or giving yourself a bit of freedom to do missions / PvP and mine decently well with a Dominix and train for a Hulk later.
You'll also want an Industrial ship, or hauler, to carry all your minerals back to the station. The gallente Iteron V is the best choice here.
Originally posted by niceguy3978
One thing I haven't seen anyone bring up is if you want these companies to have a wide-open beta, i.e. anyone who wants in can get in, or a trial at launch, how much access do you want? How long of a trial is good enough? How much content should you be allowed to see? Should it be like a game demo where you get a level or two, which would be the equivelent of somewhere in the level 10-15 range for most mmos or do you demand that you have access to everything with no limits for a certain amount of time?
Since the most common argument seems to be those concerning console game demos and single player PC game demos the solution would make sense to have the mmo equivelent of being restricted to level 10-15, but I can also see, and have seen people throw a fit that they don't have access to the whole game.
People seem to want what very few industries anywhere offer, unrestricted access to the content of a game for a period of 7-14 days immediately uppon release or immediately prior to release, and for this to be available to anyone who wants it. I use the 7-14 days because I still remember the fit throwing the TR started it's 3 day trial. No other segment of the gaming industry is expected to do this, yet they typically cost as much as an MMO upon launch, so why should MMOs give something that no other segment of their industry (PC gaming) does?
I'm not saying that they shouldn't do some kind of trial, but I don't think it has to be immediately upon release, or that everyone should get into a beta, because it is testing, and why should someone who wants to try before they buy be including in testing? Trials are nice, but they are not a right, just as our money isn't the comany's right to have, both sides make decisions about how they are going to interact with each other and both sides have to deal with the consequences both good and bad.
Because MMOs last a lot longer. Most single player games you can beat in a week so obviously they want to restrict it more. MMOs, on the other hand, take much longer to experience the content. Take WoW for instance, what level do you have to be before you can join in the battlegrounds? Or EVE, it takes a few days of training before you can get into a Cruiser and perhaps a week to get into a Battleship. Neither let you experience everything the game has to offer, but allow you a chance to see if you like the gameplay.
Yes yes, no company HAS to give a free trial, but I agree with others here, if they don't then I'm not going to buy their game. Sure, maybe it's the best game ever, but as previous games have shown, it's MUCH more likely you're just wasting your $50. I don't like them odds.
It highly depends on the game. When the focus is progression / leveling / loot, of course those players won't like harsh death penalties. If the game is about the experience / seeing what challenges you can take on, where gear is of little importance and leveling is easy, harsh death penalties can make it exciting.
I agree with the above poster as well, which is why I like harsh death penalites.
I don't recall why, but during one of the fanfests the CEO answered why they had to effectively charge Euros more. They don't want to, but some law or somesuch forces them to. It's unfortunate and no one can blame Euros for still being pissed off over it.