| Username | Raver |
| Real Name | |
| Rank | Novice Member |
| Joined | November 21, 2004 |
| Gender | Male |
| Age | 35 |
| Location | Perth, Australia |
| Last Visit | November 27, 2008 |
| Post Count | 22 |
| Biography | |
| Quote |
Perhaps CCP need to look at why Ghost training was used. So many of the playerbase do not like to spend a month playing watching a 30 day skill tick over. If there were no 30+ day skills no one would use Ghost training period. CCP should drop all skills to 20 days max, i have a 30 mill char so yes it would affect me negatively but a healthier game is more important.
How long this game has been out they should of depreciated some of the skills (reducing their rank and time) by now to flatten out the skill base , instead new players face this treadmill they will never catch up. Just name one technology or new skill that after a few years is not common place. Each expansion as they introduce more skills figure out what the highest level 5 skills fully trained accross the player base and then reduce the training time on them for the new players.
I also find CCP Are the stingiest company in terms of skills (XP). SOE , DDO etc have all had bonus periods where a weekend or time line poeple who resubbed or were actively subbed get a bonus to XP or loot drops or something. CCP has not once that I know ever offered some accelerated skill training days to give current subscribers a reward or entice new poeple back.
I can only hope as STO, Jumpgate etc come out that CCP is further relegated to a niche MMO as they really dont give two hoots about the players as a whole.
Would you rather see a game release pushed back a year or have the game release with a few bugs that will be fixed?