| Username | Ralzar |
| Real Name | Sverre Brevik |
| Rank | Novice Member |
| Joined | October 26, 2007 |
| Gender | Male |
| Age | 27 |
| Location | Oslo, Norway |
| Last Visit | November 29, 2008 |
| Post Count | 13 |
| Biography | |
| Quote |
While WHA is a great site and the only one I still visit on a regular basis, I don't think this would be a good idea. For one itd push the other fansites into the background and disrupt the feeling they have now of being able to choose your own community while still being on a WAR-forum of equal measure to the others. And WHA allready has a lot of members for the mods to keep under control. With the extra innflux they'd get from official linking in the patcher and such, the quality of the forums would suffer even more than they are now.
Originally posted by nitefly
Thanks for the additional information - always appreciated.
The fact that the game was originally designed with one ruleset in mind and now being expanded, is that evident anywhere in the actual gameplay. Are there any functions available under one ruleset that isn't there in the other or is it strictly PvP related?
Your second point sounds like it will make the game world seem more connected and expand on the whole feeling of being in a world populated by other people, not just other combatants. Is this a fair assumption? It would also sound like you would enjoy and interact more dynamically with more areas of the gameworld under the Open ruleset? Again, is this a fair assumption?
Your third point means that if one goes flagged, the other player can wait until the most opportune time to turn on their own flag, in effect making it the less wise move to turn on your flag? This sounds like something that would hit ranged fighters the most, since nobody would turn on their flag (if they themselves were Melee) until they stood right next to the flagged adversary. Sounds like an obvious rule abuse that is taken care of under the Open set, or is that again an assumption that's unfair to make?
Your fourth point. "Chicken" rule, that's the rule that will prevent Ganking right? I so applaud that.... Why should higher ranked players power-level or boost lower-level friends? Isn't that just to trivialize the content or turning everything into "Boosts for sale" as in World of Warcraft. Or can you only make a single Character so you can't make an alternate Character to play with your friend? The whole Tome of Knowledge thing sounds fun, especially if you have to do the challenges at the right times. Thought that was extremely lame in for instance Lord of the Rings: Online where you could earn up your deeds slaughtering monsters that was Grey (more or less harmless to you) and go places that at that time was no real feat or impressive in the least.
Sounds like Warhammer have done at least an attempt to deny false achievements for lazy players and deny ridiculous ganking by griefing players with the Open ruleset. I think I like what I read although I really think it would be nice to see some info on this on the WarhammerOnline.com homepage.
Thanks again to all that helped shed some light on this! MMORPG.com at its (rare) best.
(Bah, hate the quote function on this forum)
The practical difference between Open and Core (as planned so far) are not that many, allthough how big an effect the Open ruleset will have on the gameplay expeirence is yet to be seen (since no one has tested an Open server yet). The two differences are:
1 On Open you are allways Flagged and can't turn it off. On Core you can turn the flag on/off when you're in a PvE area.
2 WAR has a mechanic called "Bolster". What this does is that if you go into PvP your HP and ability is buffed to a competative level. For example, if you're lvl1-7 and enter a lvl1-11 pvp area you get buffed to lvl8 (you do not gain any new skills, but you can atleast hurt your enemies and not be basically 1-shot). This mechanic is great, because it allows a lvl1 character to run into PvP and be able to have a hope of accomplishing something. Sure, a lvl11 will probably crush him in 1vs1 but he's not utterly useless in PvP.
This mechanic is not in effect on Open servers, except in Scenarios (instances, like WoW BGs).
Other than this, the servers are identical.
It is possible to abuse the on/off flagging in PvE areas. However, it's not usual to see enemy players in the PvE area. They have their areas and you have your areas, in between you is the RvR area where you are allways flagged. Add in high level NPC guards here and there and it just gets annoying to run over to the enemy PvE area without any real benefit.
The problem with the chicken rule and not being able to go back to earlier zones on Open servers is this:
* There's way more content that you can do without outleveling it.
* The ToK is like a fun "gotta catch 'em all" minigame with lots of cool trophies and titles to unlock. Many of these will be allmost impossible to get if you're chickened.
* All zones have high-level monsters hidden away in secret caves and stuff. These are often lvl30-40. These can never be defeated on an Open server.
* The Chicken mechnaic easily splits up friends playing together. Say you're playing with a friend and you're doing some T1 (lvl1-11) stuff. He's lvl10 and you're lvl11. Then you get lvl12. Poof! You're a chicken and can't play with him anymore until he levels up or starts on the lvl12+ content.
Originally posted by Dhaeman
Here's something that maybe I misunderstood...
On the core ruleset when you go into a PvE area and are too high of a level do you or do you not become a chicken? I am under the impression you do not and that is the reason why I would play on the core ruleset over the open. I actually LOSE freedom in the "open" set. Now if I am wrong then I'll have to say open is still better even if it isn't optimal.
Core: You can go back to lower-level zones freely. Just don't enter the RvR areas or turn on your PvP flag.
Open: The moment you cross the zone border: "POOF!" Chicken.
Originally posted by nitefly
OK - thanks a lot.
So you have one ruleset where Chaos is a threat for the Empire and another ruleset where there are signed and automatically agreed upon treaties of negotiated peace in effect all the time?
Sounds a bit weird to include the second option if they wanted a strong sense of Warhammer in their game but I can easily see that there are players that would want casual gaming over lore. No problem from me and thanks for clearing it up.
That's really not telling the whole story. Here's some additional points:
* The game was designed with Core in mind. The Open ruleset was added later after fans compained about not being able to attack un-flagged enemies.
* The zones are designed so that you rarely see the players of the other side unless you run into the RvR area or run into their PvE area.
* You can fight in the PvE area as long as both sides are flagged. Which did happen quite often in beta.
* The chicken mechanic is in effect on both servers. Open is still being discussed, but last we heard from the Devs the only planned difference between Core and Open is that your PvP flag is allways on when you're on Open. Meaning that if you enter ANY part of a lower-level zone you are turned into a chicken. Which means you can't go back to earlier levels to finish quests, fill out the ToK or help lower level friends PvE.
Wow, the fanboyism in this thread is so thick you could carve it with a knife.
What is Your Favourite IGG published Title?