| Username | Rakoshi |
| Real Name | |
| Rank | Novice Member |
| Joined | February 27, 2008 |
| Gender | Male |
| Age | 31 |
| Location | Durham, NC, United States |
| Last Visit | June 6, 2008 |
| Post Count | 3 |
| Biography | |
| Quote |
My main concern with SG:Worlds is that the devs seem to be fixed on the Holy Trinity of Tank/Heals/DPS. Designing around that framework explicitly is cause for concern, and shows that they're unlikely to try and break many molds.
It'd be nice to have an MMO coming out that was based on strength of its own gameplay, not on its adherence to current MMO conventions.
Cryptic is rolling out the skill-set/power system that they were originally going to do for CoH but that NCSoft nixed as "too complex". According to the dev notes I've seen it will follow a point-base system more than a generic level/gear based system, which is different from much of the current MMO fare.
This is more about Cryptic going back and doing what they wanted to in the first place without the muzzle of an overly cautious publisher. I'd call that something to look forward to, not something to rip on.
For me the more important aspect of playing a villain at launch would be for the experience to actually be different. CoV really doesn't address that very well. It's more or less doing exactly the same things as a hero, but with different dialogue.
I'd be happy if they waited till later to allow villain characters and focused on making them actually different from heros.
Which console would you like to see MMOs released for?