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Profile: RLSekulich
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UsernameRLSekulich
Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100
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RankNovice Member
JoinedFebruary 2, 2008
GenderMale
Age24
LocationSalina, KS, United States
Last VisitOctober 10, 2008
Post Count4
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    • Why do people say "Go play a single player RPG if you want to solo"
    • Why do people say "Go play a singler player RPG if you want to solo" - Because they can't understand that the particular game isn't made in a single player version.  The person may have played through their single player RPGs already. 

      There are a lot of reasons people play solo, that I wont get into.  The fact is, if a game is enoyable it will be played however that person wants, whether it's multiplayer or not.

    • Posted: 7/30/08 2:18 PM
      General Discussion
    • The biggest issue in mmos, classes
    • Originally posted by Theocritus

               There have been classes in fantasy games for many years...... By having classes it allows players a chance to play a role (ie RPG) by using the skills of that class......If I can play every role with one character why would I need other people?? Wouldnt you be able to heal, DPS, tank, CC, etc all by yourself??


       

      I disagree with this.  You can play a role without having pre-defined classes.  You want to be a healer? Take some  healing skills.  You want to be a swordsman? Take some skills in swordsmanship.  Want to be a paladin?  Then mix those two together with whatever else is available.  And for the other part, most systems have a limit to what you can do.  So you can either be really good at something, or mediocre at everything.

    • Posted: 7/24/08 12:52 AM
      General Discussion
    • We Should Thank Funcom (seriously)
    • Slight mis-information here.  There was more than one beta.  The original beta testers had full access to the game.  Then there was the 'open beta' for fileplanet subscribers that was only Tortage until the last day.  They then opened up all content (minus storyline quests) for everyone for that one day, I'm not positive about this, but I heard this beta was actually an older build than the closed beta people were playing on.  Then there was the 'early access' period for preorders.

    • Posted: 7/24/08 12:46 AM
      Age of Conan
    • The biggest issue in mmos, classes
    • I believe the class systems in a lot of games does hurt the gameplay.  But from a developer viewpoint, it's easier to deal with.  Instead of having a near infinite amount of combinations to worry about, the developer has very good knowledge of what to expect in each section of the game.  Therefore they can better plan the obstacles for the players and make sure a certain type of character doesn't have an unfair advantage.

      That being said though, I'm in favor of a less class reliant system.  Entropia Universe is a good example of this.  All of the skills are there and available to people, you essentially pick up and play how you want to play.  If you want to be a swordsman, you use your sword and gain experience in that, if you want to use laser rifles, pick one up and start training it.  It also allows you to have, in a way, more than one character, on the same character.  If you feel like doing something different, just do it.
      Games like The Elderscrolls series (Daggerfall-Morrowind-Oblivion) are a bit more structured, but work on the same idea.  If you want to do it, you can, you just need to train in it.  The difference here is that you will have some limitations based on your 'class'.  Because of your class, your skill with something wont be quite as high as your main, class related abilities.

    • Posted: 7/23/08 9:03 PM
      General Discussion

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