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Profile: Punknaught
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UsernamePunknaught
Rank: 19/100Rank: 19/100Rank: 19/100Rank: 19/100Rank: 19/100
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RankNovice Member
JoinedNovember 4, 2005
GenderMale
Age32
Locationsurrey, BC, Canada
Last VisitOctober 15, 2008
Post Count56
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    • Just How Did WoW Get "X" Number of Subscribers?
    • Yes a game that anyone can play , which is why it has so many.....lots of polish, fairly enjoyable.

      Previous well made blizz games..that had lots of sales.

      And perhaps something about the 5.5 million chinese people who never bought the box, dont have to have a computer and just buy time...

      Oh and people like the one guy with 30 accounts...alone..

       

    • Posted: 10/15/08 8:21 PM
      World of Warcraft
    • how long did it take WoW to break 1million subs?
    • Uhhh 2 months???  That says 1 million in europe in 2006....and 5.5 million total, thats two years plus

      It had about 500K for the first 3-6 months and probably close over over a million between 6 months to 1 year later. It wasnt really until PvP battlegrounds and alot of the other stuff  that was added during this time and then settled in after release that the game really took off.

    • Posted: 9/24/08 3:05 AM
      World of Warcraft
    • What does WAR bring to rvr that DAOC does not have ?
    • DAOC - Has the relics that you can move about and get bonuses from, has boats for travel, and ones you could mount weapons on in RvR

      DAOC - You could blow your self up crafting.

      DAOC-  Housing Communties - Storage , Trophies, Furniture

      DAOC-  Had insane trials of atlantis that screwed up the game

      DAOC- , Has classes that are for the most part completely different from each other.

    • Posted: 9/11/08 3:50 PM
      WAR (Warhammer Online)
    • Another happy day in the life of Funcom stock: down ANOTHER 15.5%
    • Is it going well for funcom...no.  But you have to look at the entire picture, and all thier financial statements rather than look at just the stocks.   I mean if nearly all the companies that had horrible MMO's in the last 10 years still have them running...im sure funcom can as well.   Oh wait, Anarchy Online 7years...

      Market Cap
      158.5M
       
      Total Revenue
      6.7M
      EBITDA = Operating Revenue – Operating Expenses + Other Revenue
      7.1M
       
      DILUTED EPS TTM
      0.07
      P/E
      46.0x
       
      P/S
      23.5x
      Return On Asset
      -7.09
       
      Return On Equity
      4.55

       

      the total revenue is down a good deal from 2006 which was about 10.8million.  Net operating income 2007 was about  - 7.2M .   But at the end of the year 2007 still had 2.3 million net income.

    • Posted: 8/18/08 10:14 PM
      Age of Conan

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