| Username | Porfat |
| Real Name | William Lange |
| Rank | Hard Core Member |
| Joined | October 23, 2004 |
| Gender | Male |
| Age | 42 |
| Location | Conway Springs, KS, United States |
| Last Visit | October 11, 2008 |
| Post Count | 142 |
| Biography | |
| Quote |
There was a named Sam Deathwalker or Deathdealer in EQ that played 24 accounts at once.
As far as this guy being able to raid. I don't think he'll have much sucess. Very few raid bosses are tank and spank. Even with his characters being linked I don''t think he'll be able to control them well enough to take down raid bosses. Most of them are meant to tax every raid member controlled by a single person. Best he'll be able to do is raid a dungeon that is trivial for his level.
Originally posted by SgtFrog
Originally posted by VengeSunsoar
Originally posted by SgtFrog
Originally posted by Leemeg
Everquest2 do have a couple servers that selling gold/item/characters are allowed. Those servers are marked Exchange (Exc).
They do not accept that kind of trades on the normal servers.
i think you made that up....
I'm not sure if you're being sarcastic or not. But just in case you are not, it is true. Here is an old link for it.
http://stationexchange.station.sony.com/livegamer.vm
Venge Sunsoar
wow my mistake...QQ.
i would have thought more people would have be complaining about this.
WOW
We did complain but SOE didn't get the nickname $OE for nothing.
Listen to some old Judas Priest, Iron Maiden and Black Sabbath. This is metal and it is good.
Originally posted by Abrahmm
Originally posted by wjrasmussen
Originally posted by tvalentine
Originally posted by wjrasmussen
I don't see any reason that it has to be skill based and therefore strongly disagree with your opinion.
Originally posted by emperorwings
2) skill based. And there should be ALOT of skillm
hard ot have freedom when you are stuck with one class. In a sandbox you should have the freedom to change your role, from healer to tank, or healer to dps, or both healer and dps, or healer and tank. A game with levels and classes cant give you that freedom.
BS, in a skill system you are not free. You still only get skills that the devs coded you to have. In all these games you are limited to what the devs allow you to do. So don't try to copout and say skill systems are free over class systems and therefore sandbox. Realize they are just different approachs with dev created limits on them.
So given that, rather than saying forced skill systems are free, why not try to define what it is like about skill systems. For example, you understand the skills are limited to what the devs give you, but there is an emotion inside you that makes you say YES, this limit feels free.
What the hell are you talking about? How does having strictly defined classes and levels where the developer has laid out EXACTLY what abilities, and what you will be able to do at EXACTLY what time in the game. That is as linear as it gets.
Having an incredibly large amount of CHOICES in what skills you have, and what your character does, and the ability to change it, is the very definition of a sandbox. You can't even compare a class system to a skill system when it comes to freedom and choice, and if you try to, you prove you have no idea what you are talking about.
My list for a sandbox is:
1) Skill based system with no classes and no levels
2) Deep complex crafting with a 100% player driven economy
3) Player housing/cities/structures
4) Social hubs
5) Seemless open world.
"Having an incredibly large amount of CHOICES in what skills you have, and what your character does, and the ability to change it, is the very definition of a sandbox. You can't even compare a class system to a skill system when it comes to freedom and choice, and if you try to, you prove you have no idea what you are talking about."
The pencil and paper game Dungeons and Dragons had classes. You could multi class to a limited extent but your character was still bound by class. That game had more freedom and choice that any MMORPG in existence. You were only limited by your imagination and what the gamemaster would let you get away with. This freedom is the essence of what a sandbox game is. Skill based or levels or someother mechanic doesn't matter.
The closer an MMORPG can get to the freedom that a pen and paper game has the more sandbox it will be. But don't listen to me its just been proven that I have no idea what I'm talking about.
Originally posted by gatheris
Originally posted by gostly
I see a lot of people saying pre-cu or pre-nge SWG...do some googling and you'll find out they've been working on a pre-cu SWG for a while now and i think a lot of people would be interested in playing it...ive already got it installed and have been on it...i cant wait til they get done, i want my creature handler back so bad!
how about you just tell us without the googling ![]()
He probably can't because its probably a pirated server which MMORPG.COM rightfully frowns upon.
Are you still playing (or subscribed to) your first MMO?