| Username | PoopyStuff |
| Real Name | |
| Rank | Advanced Member |
| Joined | October 19, 2005 |
| Gender | Male |
| Age | 28 |
| Location | Somersworth, NH, United States |
| Last Visit | July 25, 2008 |
| Post Count | 103 |
| Biography | |
| Quote |
Sure..
I'll forgive them once they admit they fucked up
Make a public aplogy to everyone in the industry and their former playerbase
and make admends
until then.
No.
Two things mmo's need
content
and longevity.
aoc has a lack of content.
and a lack of longevity.
You piss thru the content so fast, and so easily due to its crazy difficulty of being way to easy, that you dont' stick around past your first maxed character.
The same quests, (few and far between, and all cookie cutter ones at that), for each of your "new" characters.
If the industry wants to do well, it has to go back to its roots.
Ultima Online\Everquest 1 are how mmo's should be done.
Not the easy bullshit and crap content we get today.
I'm not a fanboy of aoc
I just hate to see more of the same in an industry already populated with cookie cutter leveling and death penalies
Dying used to suck
Traveling to the other side of the world used to take a good amount of time, and rightfully so...
Getting to max level, used to be an achievement, not the norm where you go into a populated area and everyone wears the same equipment and everyone is max level.
All these reasons are why I play eve-online.
Now some of you might say that game sucks, and your opinion is based on what you feel sucks about it
that's fine... But dying hurts, there's no level cap, and traveling to the other side of the universe takes time.
I just wish the fantasy genre had a game more catered to the hardcore user, rather than the casual.
It's a shame too, cause gone are the days of legends like everquest and ultima.
Part of the culture too, everyone wants things easy, handed to them, and no consequences. Guess its only natural that mmo's follow the weak trend of human behavior.
aoc has the potential to be great if it were more like ultima online and everquest 1
a mature related title needs difficulty to go with it
It should be IMPOSSIBLE to reach max level in 10 days, or 10 months.
World of Warcraft created a standard for dumbed down kiddie games that everyone can play and this is the result.
A string of developers from other companies trying to emulate their success by copying their formula.
an mmo on easy mode, where dying is an asset (like traveling quicker), and getting to max level is childsplay.
I have to agree completely with the OP of this post.
It's sad that a game marketed to be mature has such a horrible difficulty level.
Couple that with like 1 zone for each set of levels and the game really runs out of content fast.
Great concept, decent game, but doesn't live up to the hype.
When will mmo makers realize difficulty is to be encouraged.. the great mmos like ultima online and everquest 1 were hard.
the dumbing down of the industry is really sad.
What is your favourite Soldier archetype class in Age of Conan?