| Username | Player_420 |
| Real Name | Adam |
| Rank | Apprentice Member |
| Joined | February 19, 2004 |
| Gender | Male |
| Age | 20 |
| Location | Madison, WI, United States |
| Last Visit | July 5, 2008 |
| Post Count | 270 |
| Biography | Hardcore into MMOs since the launch of UO, never stopped since. |
| Quote |
Now I want to start off saying that I am one of these people, who expect waaay too much from a MMO right away at launch. It obviously comes from my obsession with how much UO released at launch, however this blog will be about glitches and bugs.
I think the MMORPG community of today has gotten waay too crazy about a game releasing buggy, about a game releasing with lag, or server crashes.
Now I agree that a company should take all the steps to avoid this as much as possible in beta, however what ever happened to just being understanding and letting the devs fix things? And before you post back let me explain.
When UO and EQ were released, as well as other very early games. They were ALL very very original development, so naturally they all came with many bugs. Devs are not perfect, and making a MMORPG is much different then doing anything else. So for example I consider AoC original development for a MMORPG, so when I play it and its full of server crashes, bugs and lag...it really wont bother me one bit in terms of how much I like the game.
Now there are two sides to this. One I would call the LOTRO/WoW approach (i play both on and off with max lvls) and the other I could call the AoC/Shadowbane approach.
The first approach is to make a game where the engine and gamplay style based on previous MMORPG's, add some variations and minor additions. Then release it with minimal content, BUT completely polished with minimal bugs/lag/crash ect. - now this seems to be what most people are expecting, however they are expecting this with games that release with far more content then WoW/LOTRO/EQ2.
And of course the second approach trys to give a completely new game, with new ideas, new gameplay elements, and a different approach to MMORPG's completely. Usually these games dont get the best reviews from "professionals" or gamers due to bugs/lag/crashes w/e....and people seem to think that making a innovative game is just as easy as following a path.
All im saying is give new games that actually try to innovate a chance if they release with problems. All the best MMO's and most original have been released with tons of bugs and difficulties BECAUSE THEY ARE UNIQUE!
DIABLO marks all over it (literally rhe ice) there are marking which point directly to diablo...and now the crystals are opening more.
the team behind diablo 1-2 have been hiring for a next gen project.
Blizz was working on a next gen MMO
do the math baby! woot
I cant believe "martie" is serious
really bad attempt at trolling
Conan is amazing, glad to see its doing well
lol @ OP
"I actually know something about this game, after one day of fileplanet OPEN BETA"
BETAS ARE NOT THE GAME (warhammer example)
YOU CANT REALLY SAY ANYTHING IF YOU HAVENT PLAYED IT FOR MORE THEN A DAY
a purley "hater" review, its obvious he didnt spend any time with other classes, and didnt level up past 50, which is pathetic because past 50 the games really shines, with lots of crazy melee combos, spellweaving ect.
Proof: "I found it hard to give a shit" lol a reviewer not giving a shit obviously means he didnt like the game to begin with.
What is your favorite feature on MMORPG.com?