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Profile: Player_420
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UsernamePlayer_420
Rank: 10/100Rank: 10/100Rank: 10/100Rank: 10/100Rank: 10/100
Real NameAdam 
RankNovice Member
JoinedFebruary 19, 2004
GenderMale
Age20
LocationMadison, WI, United States
Last VisitDecember 2, 2008
Post Count333
Biography

Hardcore into MMOs since the launch of UO, never stopped since.

 
Quote 

4 Most Recent Threads by Player_420 [more...]

  • Oregon Trail style Sandbox MMO on 10/13/08 @ 1:05PM
    Viewed 333 times, replied 9 times, last post was 10/14/08
  • Whats so sexy about death? on 9/3/08 @ 4:57PM
    Viewed 872 times, replied 22 times, last post was 9/4/08
  • wow on 9/2/08 @ 1:12PM
    Viewed 603 times, replied 22 times, last post was 9/3/08
  • hard to believe.... on 8/21/08 @ 11:07AM
    Viewed 599 times, replied 9 times, last post was 8/21/08

Latest Blog Entry - Why I believe we are expecting too much...
From my blog My blog [Player_420]

Now I want to start off saying that I am one of these people, who expect waaay too much from a MMO right away at launch. It obviously comes from my obsession with how much UO released at launch, however this blog will be about glitches and bugs.

I think the MMORPG community of today has gotten waay too crazy about a game releasing buggy, about a game releasing with lag, or server crashes.

Now I agree that a company should take all the steps to avoid this as much as possible in beta, however what ever happened to just being understanding and letting the devs fix things? And before you post back let me explain.

When UO and EQ were released, as well as other very early games. They were ALL very very original development, so naturally they all came with many bugs. Devs are not perfect, and making a MMORPG is much different then doing anything else. So for example I consider AoC original development for a MMORPG, so when I play it and its full of server crashes, bugs and lag...it really wont bother me one bit in terms of how much I like the game.

Now there are two sides to this. One I would call the LOTRO/WoW approach (i play both on and off with max lvls) and the other I could call the AoC/Shadowbane approach.

The first approach is to make a game where the engine and gamplay style based on previous MMORPG's, add some variations and minor additions. Then release it with minimal content, BUT completely polished with minimal bugs/lag/crash ect. - now this seems to be what most people are expecting, however they are expecting this with games that release with far more content then WoW/LOTRO/EQ2.

And of course the second approach trys to give a completely new game, with new ideas, new gameplay elements, and a different approach to MMORPG's completely. Usually these games dont get the best reviews from "professionals" or gamers due to bugs/lag/crashes w/e....and people seem to think that making a innovative game is just as easy as following a path.

All im saying is give new games that actually try to innovate a chance if they release with problems. All the best MMO's and most original have been released with tons of bugs and difficulties BECAUSE THEY ARE UNIQUE!

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