| Username | Phos |
| Real Name | |
| Rank | Novice Member |
| Joined | January 10, 2007 |
| Gender | Male |
| Age | 34 |
| Location | Coeur dAlene, ID, United States |
| Last Visit | June 3, 2008 |
| Post Count | 425 |
| Biography | |
| Quote |
Not to mention, it would be the only MMO of this non-fantasy genre.
- Phos
The OP is right. Linear sucks.
I've been playing MMOs since 1997 and I've got a solid understanding of which game features will appeal to young players, mature players, and which games will just totally fail. Linear games usually appeal to young players. This could be considered a 'success,' but not for older players who just want to do their own thing and have fun.
In linear games and among young gamers, 'success' seems to usually be defined by who gets to the top. In sandboxes and among older players, the goal is usually just to have fun.
- Phos
It's rare to find positive posts about AOC. So I'd like your impression of one thing:
The instancing. Is it too much?
- Phos
I agree with the OP. But every time I post that I want FFA PvP or 100% corpse looting, people call me "hard core" like it's a bad thing, and they say "most people don't want that."
Can anyone remember the old UO days? When they first created Trammel and Felucca? The game got WAY more subscribers, but it was WAY more boring. Felucca was empty, and Trammel was PACKED with people. That's when the term "carebears" was coined to describe the "trammelites" who were afraid to come to Felucca.
Games are now almost all made numb and without penalty or risk.
- Phos
I agree with the OP.
Game killers are:
1) Too many instances (why even PLAY an MMO if everyone's in their own instance???)
2) Non-sandbox (Forcing players into mandatory levelling, questing, locking us out of zones until we'veb levelled, etc.)
3) Irrelevant crafting (what's the point of being a crafter when loot drops are better than anything you can craft, or when players cannot be looted? They keep their "leet" gear forever, and there's no demand for what crafters make.)
4) No economy (WoW's "auctionhouse" system makes it impossible to form small local economies with local vendors)
5) Insta Travel (being able to "blink" from Point-A to Point-B makes any "chance encounters" totally improbable. This is why people 'gate-camp', there's no other way to get in fights. This is, after all, an MMO.)
6) No FFA PvP (this is my peronal opinion. There should be at least a couple of FFA PvP servers. I know some people don't like this, but I can't stand the numb feeling of the PvE servers with their training wheels and safety nets everywhere.)
And another thing that kills games: F2P with a "pay for items" system. This always fails among western gamers. They seem popular in Korea though. I dunno.
- Phos
Do you think that Cryptic Studios is the 'bay area developer' that holds the rights to make the Star Trek MMO?