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Profile: PerlFtwin14
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UsernamePerlFtwin14
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RankApprentice Member
JoinedJuly 23, 2008
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Age35
LocationMmorpgcomsucksville, United Kingdom
Last VisitJuly 24, 2008
Post Count23
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  • Womengamer's quote on 7/23/08 @ 3:28PM
    Viewed 676 times, replied 18 times, last post was 7/24/08

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    • I don't get it - video next month?
    • Originally posted by HypeSlayer

      how could such a small Indie group develop the most ambitious mmo ever made when we speak of the proposed graphics, features, and 200+ or 500+ player battles with no lag, etc etc.

       

      the same way a company like Valve - who had made zero games before - came out with a revolutionary game like Half-Life -- a bunch of talented individuals who come together with enough drive, passion and just - balls - to boldly challenge the mainstream and take a chance.

       

      remember: daoc has massive battles of 200+ back in 2001. it's not a big deal when you design for massive battles from the outset, like DF has.

       

    • Posted: 7/24/08 3:31 PM
      Darkfall
    • I don't get it - video next month?
    • Originally posted by ghoul31

      What about in May when he said the video would be ready in a few weeks? Did you hold him to that promise too? 

      cause he didn't say it? he said they were "We’re looking at releasing...". there's no promise there, it's just your (lack of) reading comprehension.

       

      besides, who gives a crap that a video didn't get released for an extra month anyway? it's just a video...

    • Posted: 7/24/08 3:06 PM
      Darkfall
    • Brief list of various games previously described as vaporware
    • Originally posted by roguetech
      Originally posted by Xxeon

      except for the fact audio visual did say they made a deal with aventurine. to distibute for them. Whjy would anyone make a deal if they arent at least planing on releasing it.

      AVE did not agree to distributing it. They agreed to agree to distrbuting it. Why would they do that? Why not!
       

      We're at 5 months and counting. They have no public beta, either open or closed. They have no binding agreement for distribution in Europe. They have no agreement we know of for the US. They have no agreements for billing, tech support, customer support, etc. No word on how they plan on publishing (i.e. servers). They haven't released a video that shows more than walking around. They have no screen shots showing anything remotely interesting. They have no main stream media reports. They don't even have "local media" showing the game! They have... nothing.

      Sadly, the best arguement that can be made for the support of this game ever seeing the light of day amounts to "Half Life was published."

      (Which was built on the Quake engine.)

       

      no point answering people who spout baldface lies.

       

       

    • Posted: 7/24/08 1:32 PM
      Darkfall
    • Brief list of various games previously described as vaporware
    • Originally posted by Cereo

      "What you can look forward to in the immediate future as we move forward with our closed beta, is the beta registration process for individual players and for guilds to open up, a new Darkfall website, screenshots from our current build, in-game movies, and of course our regular content updates. "

      Tasos said that  on 09-30-2003, 06:52 PM. Now while this isn't a "official announcement", 5 years off seems like enough to be upset about. If a game takes 2 years to make, great. If it takes 10, great. If you say it will take 2 and its takes 10, and continue over and over to lie about it, then there's a problem. I don't see how you can't understand that. Tasos updates us about the  game and whats going on, not to take his word as official is ironically pleasant for you. You don't take the lies to heart but you take the stuff you want to be true to heart and official.

       

      I don't see how you can't understand that in 2003, Darkfall was developed by a company of 4 people, which then became a company of 20-25 people with a ton more money and so they decided to massively expand the scope of the game.

       

      the 2006 beta talk is more eye-brow-raising to me than 2003, but i can understand both, it's their prerogative to announce and release when it suits them, doesn't bother me cause i would rather play the game when it's ready, rather than a buggy POS (*cough* AoC).

       

      even so, they weren't LIES because they never made promises nor did they make official announcements - in other words, it doesn't count for shit.

       

       

       

    • Posted: 7/24/08 1:31 PM
      Darkfall
    • Brief list of various games previously described as vaporware
    • Originally posted by Cereo

      Next, I don't know a lot about DAOC, as I was still playing UO far passed when that game released. I will agree that it came out in that time, but I read most of the article. You mentioned one small fact. You didn't mention they already had the technology to make it, that he said "they had more experience making online games than any other company at that time", and they had the client and the server ready to go. I don't see your point really. They had 25 of the most experienced people in the online world, all the technology, and even the story they just borrowed as well.

       

      you missed the important part about how DAOC was their first MMOG, indeed it was their first client/server game, they mention in the article they had to do all the research and implement the client/server stuff from scratch. they would have had a lot of experience with developing the client, but then in an MMO, that's the easiest bit ;-)

       

      iut's also worth mentioning that Aventurine would of course have hired experience modellers, animators, and coders... the only experience that the DAOC team had was in management of software projects, but that only counts for so much versus the actual implementation.

    • Posted: 7/24/08 1:20 PM
      Darkfall

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