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Profile: Parapsycho
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UsernameParapsycho
Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100
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RankNovice Member
JoinedNovember 9, 2003
GenderMale
Age23
LocationHouston, TX, United States
Last VisitJune 8, 2008
Post Count104
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    • to satisfy a relative
    • I was actually pleasantly surprised today at the level of customer service when I canceled my account.

      I told the rep the situation (I'm going off to Navy bootcamp, and wont get to play for a long time), and she was completely understanding and helpful. She told me that the Unlimited parts of my account would be frozen, and when I'm on leave, If I want to play those, the best way would be to get a 30-Day time card. Good advice, actually.

      Thanks, Disney!

    • Posted: 5/20/08 6:17 PM
      Pirates of the Caribbean Online
    • to satisfy a relative
    • I really hate that you have to call a customer representative to cancel your 'unlimited' account.

      I'm sure they'll give me a hard time about it when I call.

       

      The game was fun for about 2 weeks, but then it just got really repetitive.

    • Posted: 5/17/08 4:23 AM
      Pirates of the Caribbean Online
    • why do people not play this game?
    • It's hard for me to put into words why I don't play.

      I guess It just doesnt feel (to me) like how I would think being in The Matrix would feel.

      1.First, the game world is really small (smaller than most major cities), and it hasnt changed since launch. Megacity is supposed to be larger than any city currently on earth, and the game world was described (before launch) as being MUCH larger than what it turned out to be.

      2. It feels to post-apocalyptic and dingy. Yeah, I understand that all parts of the city are not going to be bright and shiny, but the majority of the city in MxO is dark and dreary.

      3. There arent enough bluepills walking around to make it feel like a bustling city. I know that there were more people being 'freed' towards the end of the movie trilogy, but the streets are practically devoid of any thing other than other players and "gangs" (which also dont fit into the world very well). Yes, you can adjust the client-side settings to show more people, but even at the highest setting, the city isnt realistically populated.

      4. This ties in with 3, but it's the number of red pills running around. You walk into areas where players congregate, and you see tens of people kung-fooing and shooting each other and casting spells(...i mean hacking....) all without raising the slightest suspicion of bluepills or authority figures (police or agents). It really ruins my suspension of disbeleif. One of the things that made the Matrix cool for me was that it was this battle that was raging out of sight/mind of people who werent 'free'. If you play, try walking around as if you were a bluepill. Hard to ignore people jumping onto buildings and doing kung-foo everywhere, huh?

      If the game were more instanced like Guild Wars, I think it could maintain the 'covert war' feel that the movies had. Logging into the game and seeing a bustling metropolis, where you and your team are the only operatives in sight would add to the feeling that you are really 'In the Matrix'. Take out the "gang" grinding,  add more variance in missions, and make the rewards for completing missions greater. Basically, the game should be more like GuildWars, and less like EverQuest. The former lends better to linear, paced storytelling than the latter.

       

      Just my 2 cents

    • Posted: 4/18/08 6:21 AM
      The Matrix Online

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