| Username | PapaLazarou |
| Real Name | |
| Rank | Apprentice Member |
| Joined | August 13, 2008 |
| Gender | Male |
| Age | 28 |
| Location | gitface, NE, United States |
| Last Visit | September 30, 2008 |
| Post Count | 518 |
| Biography | |
| Quote |
Originally posted by demolishIX
Originally posted by PapaLazarou
Originally posted by demolishIX
Originally posted by Ozmodan
As to a roleplay environment, yep I agree, I have never seen a better one, except that there is no one to roleplay with now.
To this comment:
"Instead of fixing bugs and then adding content,SOE introduced CU wich caused about 40-50% of the current player base to bail after the first 2 weeks,NGE killed off the 85% of what was left of the CU population."
That is untrue, sure a few left after CU patch, but the game was very alive and vibrant just prior to NGE. My guess was that less than 10% of the populace left after CU and many of those came back for the expansion pack that was out a week before NGE was implemented. CU did very little to the number of players playing,
You must have being playing a different game...
Oh come off it from the amount of games SWG sold I bet by the time the CU came out that only 1/4 of the people who originally bought it were still playing. Most people quit way before the CU because the game had a horrible launch and just sucked. Anyone remember all the reviews saying how much of a disatser launch was and how everyone was moaning that there was nothing to do and the game was missing half the features. It was only until the CU that did everyone stop complaining about Pre CU and start preaising it and saying how amazing it was.
I mean I',m all for getting the old game back but all these crazy ideas of the game losing 80% of the people are stupid. Like LA said that they saw a handful of players leave but most of them all came back anyways.
Don't forget the game is 5 years old so most people naturally leave anyways and the people on the forums only make up a tiny amount of actual players.
Yes everyone quit way before CU,that's why corolag (coronet) had 100 people+ everyday at almost any hour (except after downtime)
The game had no content back then so everyone stood in the towns and because you needed buffs or you couldn't play the game it's no suprise everyone was there healing wounds, BF and getting buffed. At launch there was no player cities so you saw even more people in one place. Now however most people are out doing things so you don't see as many people.
Sure the game has less people now but tbh the people playing by the end of 2004 were major fans of the game who will still keep coming back even during the NGE and we saw a increase of players towards the end of the CU.
SWG is old and dated now though and wont ever grow.
Well one thing I've learnt is not to trust reviews because everything is down to personal taste and some games I loved in the past have had bad scores and some that have had amazing scores I've found to be very meh like Halo.
Originally posted by demolishIX
Originally posted by Ozmodan
As to a roleplay environment, yep I agree, I have never seen a better one, except that there is no one to roleplay with now.
To this comment:
"Instead of fixing bugs and then adding content,SOE introduced CU wich caused about 40-50% of the current player base to bail after the first 2 weeks,NGE killed off the 85% of what was left of the CU population."
That is untrue, sure a few left after CU patch, but the game was very alive and vibrant just prior to NGE. My guess was that less than 10% of the populace left after CU and many of those came back for the expansion pack that was out a week before NGE was implemented. CU did very little to the number of players playing,
You must have being playing a different game...
Oh come off it from the amount of games SWG sold I bet by the time the CU came out that only 1/4 of the people who originally bought it were still playing. Most people quit way before the CU because the game had a horrible launch and just sucked. Anyone remember all the reviews saying how much of a disatser launch was and how everyone was moaning that there was nothing to do and the game was missing half the features. It was only until the CU that did everyone stop complaining about Pre CU and start preaising it and saying how amazing it was.
I mean I',m all for getting the old game back but all these crazy ideas of the game losing 80% of the people are stupid. Like LA said that they saw a handful of players leave but most of them all came back anyways.
Don't forget the game is 5 years old so most people naturally leave anyways and the people on the forums only make up a tiny amount of actual players.
Originally posted by demolishIX
Originally posted by PapaLazarou
What was the main problem with Pre CU? Lack of content.
What is the main problem with the NGE? The game doesn't make you feel special and Unique for playing anymore.
Actualy it wasnt lack of content ,it was the way devs fixed bugs: "nerf what is broken and what isnt and buff a random".Many people were leaving pre-CU because of the lack of bug fixes.
Instead of fixing bugs and then adding content,SOE introduced CU wich caused about 40-50% of the current player base to bail after the first 2 weeks,NGE killed off the 85% of what was left of the CU population.
SWG would have become like EVE ,slow but growing subs ,if SOE focused on bugs rather then revamping the whole game and dumbing it down.
Sure the game had bugs but back int he day the main complaint you heard from everyone was there was no content. Then you had people saying if the JTLS doesn't fix the problem then they're gone and after JTLS sucked soooo many people just quit the game on top of how many people quit since launch. The games release was horrible and missing sooo many features that didn't even make it in till the end of 2003 and even until JTLS the game didn't have the one feature everyone wanted from a Star Wars mmo and thats space.
So tbh the main problem was lack of content and what everyone was complaining about, I mean even listen to The Galaxy Report from 2005 and they were saying themselves a lack of content and even into 2007 of the NGE they were still complaining about lack of content.
What was the main problem with Pre CU? Lack of content.
What is the main problem with the NGE? The game doesn't make you feel special and Unique for playing anymore.
Which race has the best starting area in Warhammer Online?