| Username | Ohaan |
| Real Name | |
| Rank | Novice Member |
| Joined | September 20, 2006 |
| Gender | Male |
| Age | 36 |
| Location | Great White North, BC, Canada |
| Last Visit | December 2, 2008 |
| Post Count | 496 |
| Biography | |
| Quote | Be like water |
Originally posted by Ihmotepp
Motorcycle analogy fails.
Raising skill by using skills is raising skills by using skills, no matter how you slice it, no matter whether you put it in a single player or multi player game.
I'm not saying it's the worst system ever, but it's kinda lame IMO.
It's for people that need everything to be literal.
You can lead a horse to water...
/thread
Originally posted by Ihmotepp
Originally posted by Ohaan
Dungeon siege is not an MMO and yes I played the original. Not an appropriate example IMO. Given that you did not reply to the original question is it safe to assume that the answer is no? You have not played UO or SWG? If so, I am just going to suggest that you keep an open mind until you try out DF.
I have an open mind. That is not relevant to the topic.
How is the system in Darkfall vastly different from teh system in Dungeon Siege?
I get they are different genres, single player vs MMORPG, but we are discussing the combat system.
The combat systems are the same, yes?
Yes, that is what we are discussing (actually skill system but I assume that is what you meant). However, i am not discussing it outside the overall game because I think it makes a difference.
In a game like WoW or EQ, yes I think that being able to level your toon by sparring with other players would be inappropriate. However, the gameplay in DF will be dramatically different from the EQ-clones. One has to be either sufficiently imaginative or have had the experience of a similar MMO to relate. Even though Dungeon Siege has a similar skill system, the overall experience was nothing like UO or SWG.
Think of it like this, back to the motorcycle example. Say some arbitrary person's need for an automobile is for something that accomodate his whole family and luggage for the weekend trips. When that person is asked about motorcycles, he says that they are stupid because they seat at most two people and can't carry much luggage. This is an unfair criticism because motorcycles serve different purposes. In general seating and cargo capacity for motorcycles are hardly relevant. Such is the case when you compare features between PvE focussed EQ-clones and full PvP skill based sandboxes.
Originally posted by Ihmotepp
Originally posted by demalus
First of all, you don't have to do that. "Training" is a valid way to get better at something. If you want to get better at doing yo-yo tricks, you stand there and do yo-yo tricks over and over. Now, I'm not saying DF should mimick life exactly, but I think it's more immersive to be able to train with a friend instead of being forced to go kill rats. It doesn't make sense that if you are "progressing"/"training" that you wouldn't practice. Take the army for example. They train the soldiers before they go to war. They don't say, "Go out in the streets and shoot enemies so you can get better at shooting."
Now I agree that in games like WoW this tactic is lame. But that is WoW! This is a completely different thing. This type of game is nothing like WoW. I'm curious like someone else was if you ever played UO or pre-cu SWG, because those games are radical shifts from EQ/WoW. The whole point of Darkfall is NOT to get to "max level/skill" or to "defeat the boss". The whole point is to just play the game the way you want to play it. You do whatever you want. If you want to go adventuring and defeat bosses, go ahead. If you want to train with your friend and become a great fighter, go ahead. If you want to explore, go right ahead. This is a game, not a meta-game. You are playing as a character in the Darkfall world; you're not just "gaming the system" or playing the numbers.
This is exactly how Dungeon Siege works. Ever play it?
If you're standing around whacking your friend to max yhour skill, you're playing with numbers and gaming the system, IMO.
Dungeon siege is not an MMO and yes I played the original. Not an appropriate example IMO. Given that you did not reply to the original question is it safe to assume that the answer is no? You have not played UO or SWG? If so, I am just going to suggest that you keep an open mind until you try out DF.
Originally posted by Ihmotepp
Because it's cheating, IMO.
C'mon, don't make me pry it out of you... OK, Why do you think it is cheating?
Unlike EQ-clones, the core gameplay of DF will not be to build one's toon and collect stuff. Did you ever get a chance to play UO or pre-NGE SWG (or any similar skill-based, non-heavily itemized mmo)? If not you might be passing judgement on something without having experienced it.
Originally posted by xzyax
Yeah... that very scenario has been brought up on the official boards. As far as I know there isn't really a way to stop it from happening... even if they wanted to; which I am not sure they do.
Why would you want them to stop it from happening? Why is it a bad thing?
For me the most important aspect of MMORPGs is the MM part. I like to play social games. I would much rather prefer the option of sparring with some buddies and socialize in order to advance my character some of the way rather than go solo quests and mobs for hours.
How did you discover MMORPG.COM?