| Username | Nyast |
| Real Name | Flavien Brebion |
| Rank | Advanced Member |
| Joined | October 13, 2005 |
| Gender | Male |
| Age | (hidden) |
| Location | Brussels, Belgium |
| Last Visit | July 25, 2008 |
| Post Count | 50 |
| Biography | |
| Quote |
There are other ways to measure character development without skills, experience or levels. Like wealth ( owning ships, factories, buildings, corporations, workers.. ), licences to operate for various jobs / in various sytems, reputation, etc..
This is a shame that you do not support indy developers who try to do something "different". Do not complain if within 5 years, all MMOs are WoW copies.
Originally posted by ghettobooste
I would never ever release a half ass game. These games require a huge amount of money invested. Once you spend 50 million on one game, you don't half ass it, you don't release it early, you go all the way with it. Even if you need to wait and spend 5 million or even 20 million more.
If you were in this position, money would come from investors and/or the publisher. You would not be in charge to take this decision. If your publisher told you, "no more money, release with what you have", what would you do ?
It is your responsability for badly evaluating the amount of work / money in the first place.
Originally posted by Dwerk-
You know, i see that people here is hoping for Farlan to LOSE the lawsuit. But i would never hope for someone to lose a lawsuit. Farlan has already lost: the game did not sell well, they have tons of difficulties, they have terrible reputation among the gaming community: IF they stole the terrain engine, they have been already punished by the market: there is no need to damage them again. On the other hand, Mr _Pix_ will earn lots of money if he wins the lawsuit, and this is why he is writing here, trying to change the public opinion in his own interest.
Let's say, for the sake of the argument, that they did indeed steal the terrain engine.
They've made a game and sold it to players. We all know that D&L isn't too successfull, but independently of whether they made a profit or not, they earned money. From stolen property.
Don't you think that Pix was entitled to a part of this money ? You think it is normal that he got 0 euros from his years of work, while you're defending the people who stole him by saying that "bah, they did not sell well anyway, it doesn't matter anymore" ?
Originally posted by Deadzo
It used to be that you could pick up virtually any game for pc, and it would be supported in multiplayer in one fashion or another. Even the worst game ever would have a multiplayer function, a few servers with no one playing it, but no fees.
And who do you think is hosting / paying for those empty servers ?
The reason why there's no fee in those games is that the developer/publisher isn't the one paying for them, other than the meta-server ( the server listing all player servers ), which is very cheap and requires little maintenance.
What is your experience in programming ?
If you have little to none, as I suspect, try to write a simple game such as Tetris or Pong first. Measure the amount of time it took you to do it to a satisying quality.
Then multiply this number by a few thousand.
Then, ask yourself if you are willing to spend all this time in the future years to make your idea a reality.
Making a MMO on your own is not impossible, but it's a severe challenge even for an experienced programmer ( especially if it's half as ambitious as what the ideas of your original post suggest ). Make 100% sure that this is really what you want to do in all your free time for the next 5 years. If you have doubts: don't start.
Which IP would you like to see become Bioware's new MMO?