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Profile: Novaseeker
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UsernameNovaseeker
Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100
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RankNovice Member
JoinedFebruary 1, 2005
GenderMale
Age40
LocationWashington, DC, United States
Last VisitJune 10, 2008
Post Count1394
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    • Subscription to AoC Cancelled - This is why.
    • I find it fun and engaging for the moment, despite the drawbacks.  I also dislike all the instancing, and the fact that the only way to get around is to teleport, effectively, by talking to NPCs -- it doesn't make the world seem very large or even properly connected.  But I find the gameplay fun and engaging.  I don't see this (for me) as a long term game, I can see how it will get boring after a few months, but for those few months I think it will be fun.

    • Posted: 5/31/08 7:15 PM
      Age of Conan
    • Back to Tortage.
    • You need to find the captain/smuggler who will bring you back to Tortage.  I'm Aquilonian, but I think that the person in Khemi is at one of the two dock areas.

    • Posted: 5/31/08 7:11 PM
      Age of Conan
    • A Detailed Final Review of Conan...
    • Good review. Much of it mirrors my own experiences in the game. It's kind of fun, but I think a lot of that is due to the fact that it is new, and we haven't had a new MMO of this type since LOTRO. For all the hype about the innovative combat system, I just don't see it as being such -- sure, there are more buttons to press and you have to pay a bit more attention, but frankly the system screams "console designed game" to me, and isn't difficult or challenging really. The graphics and setting are very well done, but the cost of that is extremely low population cap for zone instances, which detracts from the immersion of the game. And the fact that the economy is dead in the water due to the trade/bank/mail system being offline at launch (and still offline almost a week later now) doesn't help matters. I'm beginning to think that we've seen the last of the true MMOs -- wide-open immersive worlds where you can freely interact with large numbers of players in a single space. The demands for graphical eye candy are now resulting in such a heavy use of instance design, on the one hand, while the economic siren-song of the console market is itself resulting in more arcade-like game mechanics -- such that the traditional MMO seems to be fading into the rear-view mirror. It very well may be that a few years from now we will look back on things and see that WoW, for all of its flaws, was the last true MMO, before the genre was subsumed by smaller, less-massive instancing to accomodate graphics tastes and arcade-style mechanics to smooth the console port process (and appeal).
    • Posted: 5/24/08 6:17 AM
      Age of Conan

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