| Username | NotNiceDino |
| Real Name | Gregory Cable |
| Rank | Novice Member |
| Joined | April 19, 2006 |
| Gender | Male |
| Age | 28 |
| Location | Groton, CT, United States |
| Last Visit | June 19, 2008 |
| Post Count | 98 |
| Biography | |
| Quote |
Originally posted by bongo123
can any wow players playing AOC give an accurate description on the size of the zones in relation to wow zones, i really want to try this game but i effing hate zoning, drove me mad in EQ2 and im becoming a tab bit bored with wow, but to go from wow's open world to a game that has zones doesnt gel well, so roughly how big a zone we talking about before you need to load the next area in?
The open zones in AoC (think Barrens) are considerably larger in WoW. Let me explain how AoC is structured in WoW terms:
Ok... first of all you can't define Tortage in WoW terms. At all. Did you ever play DDO? Tortage is almost exactly like DDO (with about as much content, but I digress). You have to be at least level 19 to get the quest to leave Tortage. A lof of (mandatory) content on Tortage is solo content.
Once you leave Tortage you begin in your racial hub (think Orgrimaar/Ironforge/Thunderbluff etc). Now each racial hub has an open questing zone immdiately outside of it (like the Barrens). These zones run levels 20-40 and are huge (bigger than the barrens and considerably less flat). Now here's the trick: You can not simple run from Thunderbluff through the Barrens to Orgrimaar. Basically, if your in Thunderbluff and want to go to Orgimaar you go find the NPC that runs the Caravan to Orgrimaar and talk to him, then the game reloads and you spawn in Orgrimaar. Now you want to go to The Barrens and kill stuff, so again you go to The Barrens NPC and tell him you want to go to the Barrens, the game reloads and you spawn at the Crossroads. Beyond that it's really not fundementally that diffrent.
Originally posted by Nadia
Originally posted by Dignacan anyone verify if this is true?someone said that dungeons were shared. Not so. Many (most that I''ve seen through level 40) are individual or party shared only.
because same for me,
Ive seen no one in an dungeon instance in the outside world
There are a few dungeon type zones that are not individual player/group instances and many that are.
This is getting so old...
1) First of all arguing symantics over whether AoC can be called an MMORPG is completely stupid, and it's not even what your really arguing. What your arguing is whether or not AoC satisfies what YOU AS AN INDIVIDUAL want from and MMORPG. Of course you'll never argue that because you know arguing personal taste is pointless. Using symantics to re-state your opinion as fact, does not make it more than your opinon.
Bottum line: AoC is an Online RPG, where thousands of players play in thesame game at the same time, it is clearly by definition and MMORPG. You don't like the way it accomplishes this, and that's fine. Personally I HATED Everquest because I found the world stale and lifeless, so I didn't play for very long, but I also didn't go online and flame everyone who didn't agree with me because my opinion about the game was indisputable fact.
2) There is no game on the market today in which you will see more people in one place than you will see in Age of Conan. You will NEVER is WoW see as the OP put it, "Everyone on the server is one place at one time" never... NEVER EVER will you see this. EVERY MMORPG IN EXISTANCE has technical limitation on how how many players it can have in one place at one time. The only thing instancing in AoC does to set a control to prevent that limit from ever being exceeded so called "Open World" simply suffer performance degradation and eventual crash. I fail to see how instances break immersion any more than the game ceasing to function properly upon entering and overcrowded area.
3) Do people realize that we're talking about 3 or 4 instances of popular zones during peak hours? In no way is it you and your group. It's you, yor group, and tons of other players, which again renders the entire "This can't be called and MMORPG" arguement ridiculous, and there are enough people in any one instance to justify the title. My guess is that a lot of people see the word "instance" and immediately go into convulsions of rage without having any real idea how instances are utilized in AoC.
This thread is so full of win that I just ODed on win and had a win attack, now I have to go to the hospital and get a winpendectomy. And it's all the OPs fault.
Um... your source is a fricken' web comic... as in a joke...
But to answer your question... the entire client download is 15gb, the patches aren't anywhere close.
How did you discover MMORPG.COM?