| Username | Noimi |
| Real Name | |
| Rank | Advanced Member |
| Joined | November 27, 2006 |
| Gender | Female |
| Age | 28 |
| Location | kennewick, WA, United States |
| Last Visit | November 30, 2008 |
| Post Count | 59 |
| Biography | |
| Quote |
Gunna have to go with SWTOR. Nothing to do with expectations or anything, of all of the news it just seems to be the only one that really mattered in the long run. Tabula Rasa, at some point, just stopped mattering and only an insignificant number of people will actually care about its closure (people who play it now), the WAR class and city cuts were slightly expected given the closeness of release date and how little info they really gav e on them by that point, really thinking about it, the blizzard and activision merger doesn't change a lot, and post-release the directorial change is sort of expected, just sooner then most games would change directors.
SWTOR is easily the most genre effecting announcement of them, and its impact is entirely negligable. This year, thinking about it, is entirely disappointing, actually.
Originally posted by woody1974
Originally posted by Azrile
War didn't bring PQs, they have been in UO for over 5 years now... they are called 'champion spawns'.
What I can't understand about Warhammer is why they went backwards with their seiging. In Daoc, you could move seige weapons and it made the fights much more dynamic. WOW's seiging is the evolution of DAoC... war is actually a step backwards from DaoC.
I think your forgetting 1 thing here..its called WARHAMMER not Dark Age Of Camelot...2 totally different games...DAOC was never a PVP game it was mainly a PVE game...WAR is 98% PvP focused..So trying to make a comparison is impossible unless they are both the same style games...
We all know you eat, sleep, and drink WOW so your here trying to make a comparison between WOW, WAR, and DAOC and your views are biased.
Actually, daoc was largely pvp focused for a while, and rvr was their main selling point.
For the most part, the expansion wasn't designed to attract new players, but catter to old players. Its only natural that low level zones wouldn't see a large amount of new players. Also, queue times may of turned off new players for some time.
You might give EVE a shot, if you're willing to deal with a few issues, its crafting is satisfying enough.
Sadly, crafting seems to be treated as a burden to developers, rather then letting it flourish like every other aspect of an mmo. In some cases, one of the last things they worked on.
Originally posted by pencilrick
More of the same.
If you didn't like it the first 70 levels, what on earth made you think you may like the next 10?
Do you plan on buying an MMO related gift during the holiday season?