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Profile: Nihilx
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UsernameNihilx
Rank: 47/100Rank: 47/100Rank: 47/100Rank: 47/100Rank: 47/100
Real Name 
RankAdvanced Member
JoinedMarch 22, 2004
GenderMale
Age25
LocationGhent, Belgium
Last VisitJuly 14, 2008
Post Count133
Biography 
Quote

"It always funny until someone gets hurt... and then it's just hilarious." -- Faith no More

 

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    • LOTRO One year of free content!
    • Returned using the trial and my opinion of the game really hasn't changed that much. It's a very decent release that can be fun for a while, but doesn't grab my attention for long. I'm sure there are many reasons for others to enjoy it, but for me everything just feels too empty. With it being a franchise game, there are no real plot surprises, there simply can not be any end-game to speak of, ... And I still think the character and monster models are pretty lame.

    • Posted: 6/30/08 5:34 AM
      Lord of the Rings Online
    • Population Now-Adays...?
    • Yes, AB has a pretty large population --also lags more than most other servers-. But the two US PvP servers are pretty damn dead in most place at most times.

    • Posted: 6/27/08 11:35 AM
      Everquest II
    • Population Now-Adays...?
    • I switched from Nagafen to Venekor about half a year ago. But I ended up leaving the game again a few weeks ago, because my guild had completely died out along with almost every region of the game. Some of the 70+ zones have people in them and there are always the AFK'ers in broker areas, but overall... the pvp servers feel pretty deserted.

       

      I just just wish they would balance the pvp system, then maybe players will come back to those servers.

    • Posted: 6/26/08 3:34 PM
      Everquest II
    • Is the MMO days over?
    • Of course they aren't over. In fact the business is bigger than it ever was. In fact, it's still growing.

      That being said, are many veteran online gamers fed up? Well... yeah.

      The reason being that MMORPG's just aren't as "fun" as they used to be. In the beginning people were still awed by the fact they could combine role-playing with computer gaming and being online. And when the 3D games like EQ and AC hit the shelves, I remember being even more excited.

      In-game announcements meant something. Like, indeed, when someone reached a high level, claimed a rare item, finished an epic quest, defeated a legendary foe, ...

      I think maybe the fact that it was more or less a niche concept back then, made sure the devs were people who really wanted to make a great game. But these days the demands are much higher and there are millions more people playing, which has turned it into a business. And like every business it caters to the masses. And the masses are pretty much superficial and dumb. Ergo... the games tend to be like that too.

      Companies don't want to take risks with original concepts that may take forever to churn out. It's easier to just make a cookie cutter franchise game and hype it.

      Which brings me to one of my own MMO pet peeves... Franchise games. I've played most big ones... and inthe end didn't like any. Usually they are too easy, too constricted by the pre-determined storyline, ...

    • Posted: 6/26/08 6:31 AM
      General Discussion

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