| Username | Nightbringe1 |
| Real Name | |
| Rank | Elite Member |
| Joined | December 23, 2007 |
| Gender | Male |
| Age | 37 |
| Location | Bluefield, WV, United States |
| Last Visit | May 11, 2008 |
| Post Count | 75 |
| Biography | |
| Quote |
Without a continious cycles of new and improved items entering the game people will very shortly max out their characters. The resulting stagnation as nothing new entered would be far worse than having to actually play the game on a regular basis to keep you uber status.
New gear NEEDS to enter on a regular basis to keep the game fresh, and it has to surpass older gear in some fashion or it is meaningless.
The system specs required for AoC are going to put it out of reach for a lot of people. While Warhammer's graphics are not as flashy, the game will be acessible to far more people.
Originally posted by p0tater
ok well im looking to learn how to code and make my own mmorpg, i know its harder ten it sounds but i was wondering wat would be the best program/ language i should learn, i would like to learn something i can use to make one, not something just to get used to programming, you know wat i mean?? well prolly not cuz that made like no sense, but thanx if u help
Programming is a lot more complicated than just say "I want to learn just the parts that are used for making a game" You have to start with the basics and work your way up, and will almost certainly need to use several differant languages during the developement of one game.
I would probably say start with C++, a lot of other languages are derived from that. Probably want a good scripting language and most likely SQL for your database management.
I still favor the death penalty in EQ.
Death is something that should be feared, not a quick means of transportation back to town.
If you like pet classes, Masterminds are CoV only.