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Profile: Nicrox
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UsernameNicrox
Rank: 32/100Rank: 32/100Rank: 32/100Rank: 32/100Rank: 32/100
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RankApprentice Member
JoinedJanuary 23, 2008
GenderMale
Age41
LocationVancouver, BC, Canada
Last VisitOctober 9, 2008
Post Count16
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    • Star Wars Galaxies: Five Year Re-Review
    • Originally posted by jedijef
      Originally posted by Nicrox

      I believe that people have to be held accountable for there actions. Players who pay for a boxed mmo  ($60.00) and a month subscription ($15.00) desever answers when questions are asked.

       

       MMO companies, like any other for-profit organization, are under no impetus to be completely transparent to their customers. On the contrary, they would be extremely stupid to do so, as it would negatively affect their bottom line.  There is no contract between a player and a game service provider; the only right a player has is the right to stop paying for the service.  I understand that people feel invested due to the large amounts of time spent in various game worlds (I feel that way myself), but the reality is that they are renters, not owners, and have no rights whatsoever.


       

      Remember when UO first launched and 100k or more players leaped onboard too play and create a community. Boths deveoplers and community would sit down and discuss what was needed to build a better game. If the community gets pushed aside then when most launched mmo's tend to have a new trend of mass exodus and subscription drop of the chart. Its foolish to say there is no 'contract' between player and service provider of that mmo.  When a new mmo is seeking players with its new game features and game abilities there is a unspoken contract of trust that when apon launch that mmo that the players have followed for 2 year or more will have what is promised.

      Today we see new and old mmo's reniging on there promised features for  their game and jumping aboard another too clone a better mmo. And in that we tend to see a lack of a strong community or stable mmo. How many players in four years have played more then 6 mmo's because they can't find a mmo with the promised game features or deveopler and community building block.

    • Posted: 10/09/08 12:00 PM
      General Discussion
    • Star Wars Galaxies: Five Year Re-Review
    • I believe that people have to be held accountable for there actions. Players who pay for a boxed mmo  ($60.00) and a month subscription ($15.00) desever answers when questions are asked. And I understand that it cost alot of money to create and mmo. But there was a time when mmo's had the basics such as (Player Housing) (Crafting) (PVP) (PVE) on release. Today most developers throw promises of game features like it was candy too the mass fanbase and community , without regard too the damage they create. Thus damage control comes into play. 

      And at time it can be the community who needs to step back as well because they have the power too help or destroy the reputation of an mmo (SWG).  Developers at one time used creative ideas too create a mmo instead of building a clone of a shallow game.

       

    • Posted: 10/06/08 12:44 PM
      General Discussion
    • Star Wars Galaxies: Five Year Re-Review
    • I don't know JyCowboy

      I can remember doctors having line ups at the starports and waiting around for a buff. When the NGE was released that alone left the starports empty and barren. That is just one of many examples how the NGE acted like a vacuum. Alot of the decisions for swg was made on whim I believe. And I'm sure there was really no concern too the process and effect to the aftermath that the NGE caused. Even if the subs were leaving after the cu that was nothing in comparison to how many jumped ship or commited character suicide when the NGE was forced on us.

      When I was working nights and played during the day hours a few months back  "ALL" the servers were low population and the only people that happen to be plays was the farmer spammers (BUY CREDITS AT LOW PRICES ORDER NOW)  Those are the only people that I saw standing around you can't call them players and how many wardens does it take too silence the spammers. That was the Bloodfin server I transfer from Kuari which is DEAD !!!

      I still ask the why can't the have a classic server. If the idea is to generate cash and thats what the NGE was for then the classic server would be the icing on the cake.

    • Posted: 10/02/08 9:47 AM
      General Discussion
    • Star Wars Galaxies: Five Year Re-Review
    • Good review its a fair and honest review. Though I'd like too see a live interview with some tough questions asked. Maybe a few other people have some questions and Stradden can do a live interview with Smed LOL.

      1- If so many vets want to come back too swg why is the classic server idea not a good idea since EQ has a classic server.

      2- What is the future for swg now that theres a rumor of a new swg mmo from Bioware.

      3- With so many servers and a of population has the idea of merging all servers too one been considers such as what Eve has.

       

       

    • Posted: 9/30/08 1:20 PM
      General Discussion

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