| Username | NeeAnderTall |
| Real Name | |
| Rank | Apprentice Member |
| Joined | May 25, 2007 |
| Gender | Male |
| Age | 42 |
| Location | Vancouver, WA, United States |
| Last Visit | September 10, 2008 |
| Post Count | 79 |
| Biography | 1st MMO - Planetside (3 months). |
| Quote | "Train yourself you must, to lose everything that you hold dear" -Yoda |
I agree with the OP on the failings of a decent representation of a galactic war in SWG and how there seems to be a crippling lack of PvP in SWG. What we have beaten into the ground numerous times is what king of players really like SWG for it's sandbox qualities verses other MMO's.
I have been playing Team Fortress 2 alot lately. There is a system in this first person shooter that enables new equipment. For those who haven't played TF2 yet, it is called achievements. It's a comical and creative way of describing you killed x number of opponents in certain conditions. Earn enough of them you unlock a weapon.
Lately, the Heavy weapons guy achievement unlocks were something of a joke, so even this system is flawed to some extent the same way the Valve Developers seem to have misunderstood what their forum troll fans requested as much as SOE Developers and their subscribing fans have had something lost in translation in years past.
Now, an odd thought, if you really want to promote SWG as a PVP paradise and somehow increase the number of subscribers of the game which is sound business sense, then maybe SOE should take a look at TF2's combat model for a moment. It's rock-paper-scissors balance. Each combat class can trump the other in a variety of ways. Rank, it would seem, would be useless in combat, as the goal in TF2 is simply to take objectives from the other team. The reward system should be easy for casual players. Make it combat points and a special store they can spend their points in, it's no different from WOW.
Adapting the TF2 combat model to SWG would be a change. But is change in SWG really wanted by it's subscribers?
It sounds like your views on sick trends in MMO's parallels underage smoking.
1. Developers tend to focus more on the graphics rather than the game itself ; value of replayability
Tobacco Execs focus on eye-catching graphics to lure underage attention to their product, not the quality.
2. Based on #1, games are most of the times ridden with bugs and instability (Age of Conan, Rohan and Hellgate London comes to mind)
The quality of the tobacco seems to be ridden with unknown health hazards attributed to causing addition to tobacco with good graphics.
3. Based on #1, players HAVE to upgrade their system just for the sake of playing it.
Underaged customers have to upgrade their ID someday just to continue the habit.
4. Most MMOs depicting female characters with big breasts and half naked costumes for games developed for the general audience and players (unless rated 'M', like AOC).
Tobacco Execs know how to target their adds, boobs for the boys, and reciprocal fashion statements for the girls.
5. Encouraging youngsters to spend money pointlessly.
Tobacco Execs encouraging younsters to spend money pointlessly.
6. Inserting into youngsters's mentality that high level characters and big sum of money in any games makes you a somebody, and not school grades which should have been focused on.
Inserting into youngster's mentality that good looks and riches in any tobacco will make them a somebody, not school grades which should have been focused on.
Yeah, we both think too much.
Take heart. Lego Universe is due out in 2009. It will be hard to put big boobs in that game, unless you build them, of course. ![]()
There will always be a war between the hardware engineer and the software designer. Bigger, Better, it what has carried us this far. I would hate to see it stagnate.
Here is the link I found at Wired News.
If my sticky didn't work, here is the long form:
http://blog.wired.com/games/2008/02/lego-universe-l.html
This is welcome news to me as I have said before on other threads asking for new ideas for MMO's.
I am glad the LEGO company "get's it".
Exercise your freedom of choice and vote for the best MMO with your subscription fee. You know you can always return to EVE Online.
The long term goals of EVE Online are ambulation for pilots in stations, maybe some atmospheric flight (Seen a video of it). I think eventually as the technology advances EVE Online will surpass in the variety of experience what Star Wars Galaxies offered. Combat in space and on land or space stations. This could mean a whole new set of skills all players will have to learn to survive a shootout. I think the only thing holding CCP back is how to handle the logistics of such a large client and manage lag without having to resort to multiple servers that would split the subscriber community up into smaller groups.
As far as new MMO's are concerned, you could take the stance they are like new Microsoft software releases...not to be trusted for at least the first six months till the bugs are worked out.
Why is there such a stigma for being the last player to log into the new MMO? Is it like being the last kid to make it to the play ground during recess - only to discover all the swings are taken? Don't be fooled by the Uber Nerds boasting Beta phase experience in the MMO. The best communities will have had a chance to form up and establish themselves, like some of the best player corps in EVE Online. Join later, and like any good game review, keep your eyes on the forums to know where to best to invest in your entertainment.
I think a better question should be, if they started a Legacy Server Tomorrow, would you pay money to start a new character on that server?
I really wonder how many Veterans would flood back to SWG to play on a SOE owned Legacy Server. Then the next question would be for how long would they stay?
Would we all look like a bunch of sore-assed losers for coming back to be neglected some more by SOE?
Co-dependancy is an ugly thing. Move on.
Which console would you like to see MMOs released for?