| Username | Naples |
| Real Name | Franz Beckenbauer |
| Rank | Novice Member |
| Joined | May 22, 2005 |
| Gender | Male |
| Age | (hidden) |
| Location | The Dungeon, FL, United States |
| Last Visit | September 2, 2008 |
| Post Count | 19 |
| Biography | |
| Quote |
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One year in beta, played a couple a month due to the guild I was in, but want get back. I stated in beta that there is no endgame, as far as endgame ...an PVP endgame want cut it these days. There needs to be more content for PVE. The game is bases right now on Pirates and they are way overpowered which makes a open sea battle a loose-loose situation for anybody that doesn't play a pirate.
Wow (and sorry for my french) is a crap down winded Easy-mode game. Nobody is playing it anymore except some 10 year olds so don't compare WoW with other game. SWG made some bad choices with the NGE but there is nothing that would compare both games.
Originally posted by nariusseldon
Originally posted by vernd
Well I would disagree that WoW's popularity stems from "doing things right." They had the advantage of a large, established fan base of whom many had never played an MMO before, so they were effectively blind to its failings, as well as what it achieved. Now it has just become a social phenomenon; it reached a critical mass of players and snowballed from there. I will agree though that one thing they did design quite well was the balance of instanced vs. public zones.
BS .. same "popularity" can be said about Star Wars and you know where SWG is right now.
WOW is successful because it goes BEYOND its fan base. In fact, there are probablyl more WOW players than warcraft players.
Which November expansion were you most excited about?