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Profile: Murugan
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UsernameMurugan
Rank: 32/100Rank: 32/100Rank: 32/100Rank: 32/100Rank: 32/100
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RankApprentice Member
JoinedApril 18, 2008
GenderMale
Age28
LocationD, CO, United States
Last VisitJuly 6, 2008
Post Count42
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    • Vanguard throws original class design out the window.
    • Shamans currently already are able to choose one of three forms (which can be changed in any city) they are Rakkur (melee dps), Tuurgin (tank), and Hayatet (caster).  They are still primarily a healer but each of these forms gives them a unique flavor.

       

      This change is going to make form choice more than a simple flavoring of the class depending on the form you choose, it will make Tuurgin's viable tanks for most content, Hayatets respectable casters, and Rakkur respectable melee dps.  The idea is that if played to their fullest they should be on par with classes in that archetype while in their so called "super totem form" (not actual name) but without the ability to heal.

       

      So people are saying no one will roll any other class because shaman can do it all (which is true without changing characters they could do it all, though they would have to respec, regear, and re allocate their attributes each time).  The reality is that while they will be a much stronger hybrid than "hybrid" classes in most games by actually being viable in their secondary role they will not replace any other class.

       

      They will be the most versatile class in game, and I guess you could say the most powerful because of that but as far as end game goes Tuurgin's will not be replacing real tank classes, Rakkur will not be competing with rogues and monks for the top of dps charts, and Hayatet will not be taking sorcerer's raid slots.  They will be able to fill these rolls in a pinch, but there is no way they are going to scale them to be more powerful than the existing classes in that archetype to the point where all other classes become obsolete, to think that is the case is absurd.

       

      All they are doing is making the totems more than token secondary roles, it is kind of like adding a new class to each archetype but that doesn't mean the rest of the classes will necessarily suffer because of it.

    • Posted: 7/06/08 5:56 PM
      Vanguard: Saga of Heroes
    • The fatal flaw of Vanguard...Combat Animations
    • Oh I'm sorry no let me clarify every individual weapon out there, crafted and dropped doesn't have its own unique animation (like most other games do right?).

       

      Weapon types have unique animations, there are animations for daggers, focus, axes, hammers, swords, (short swords are different from long swords), spears, great axes, great swords, staff, bladed staff, martial sword, hand to hand weapons, and ranged weapons.  Oh and with shuriken and bows you can actually see the projectile unlike other games where you have a simple animation.

       

      I'm not sure on the number but each class has various combat animations from abilities in addition to several auto attack and intermediate animations.

       

      Anyways they are redoing character models in the next update and will likely have to tweak animations for that, so what you see in game (while I have no problem with it) is only temporary.

    • Posted: 7/04/08 6:44 PM
      Vanguard: Saga of Heroes
    • You would think....
    • Vanguard is 20gb, they have to release a trial island simply because not too many people would sit through the download, and while I welcome new players I'd rather not have them running all over the place clogging up ooc and acting like morons and generally ruining my good time which is what you get with "standard".

       

      I'd like to see vanguard get a few thousand more subscribers and get some more money for the team, but there is a large portion of the mmo population I could do without and am glad to have refuge from in Vanguard. 

       

      Maybe the fact we don't have a free trial is the reason we don't have too many of those people, if so it is one of if not the best part of the game.

    • Posted: 7/04/08 6:37 PM
      Vanguard: Saga of Heroes
    • The fatal flaw of Vanguard...Combat Animations
    • No two weapons have the same animation, and the animations in game are certainly not "slash"

       


      As for conan's "kill shots" I for one am glad, once you see it a thousand times it is just as boring with the added bonus of being tacky on top of it.

       

      Oh and you can twirl swords/ any one handed weapon, monks can twirl their staff, and abilities have unique animations.

       

      I wonder if many of the people who post here actually played the game.

    • Posted: 7/04/08 6:32 PM
      Vanguard: Saga of Heroes
    • NEW Vanguard producer's letter!! ! !! !!!
    • Originally posted by StinkyPest

      Removing something that potentially allows double damage in understandable, but there needs to be something to replace it to keep the classes useable. I have yet to understand how they plan to keep these classes wanted in any situation.

       

       

      No, I don't think you understand they will still be useable.  They will still top dps charts, I don't think any of you understand just how enormous of a bug it is and how incredibly overpowered it makes monks and rogues right now.

       

      Monks and rogues are the two dps classes that are going to be most effected, but they will still be the top dps classes (they are pure dps classes not utility hybrids).  Their play style is not going to change, it is  a bug fix that means they won't be the only option for real dps and other classes can participate in burn fights as well, but they still still be wanted for the same reasons they are now.  Mainly for dps.

       

      After all monk and rogue burst damage is only needed for a small handful of fights where you have to burn the boss down in a certain amount of time, so its not like they are going from absolutely necessary to unwanted they are going to be as just as wanted as other pure dps classes (like sorc, necro, and ranger).  Plus both have wipe recovery ability and hate transfer (which hopefully will get a look to make it more useful) as secondary utilities they can bring to a raid.

       

      I'd say only bad monks and rogues have something to worry about, but the fact that they are bad means they obviously don't stack (an ungeared monk that stacks right can still out dps most other classes with gear) so the truth is they won't notice the change at all.

    • Posted: 7/03/08 8:48 PM
      Vanguard: Saga of Heroes

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