| Username | MuffinStump |
| Real Name | Lincoln Farmer |
| Rank | Hard Core Member |
| Joined | August 6, 2003 |
| Gender | Male |
| Age | (hidden) |
| Location | Frankfort, KY, United States |
| Last Visit | December 2, 2008 |
| Post Count | 226 |
| Biography | |
| Quote |
I really don't want to get engaged in the daily 'solo vs grouping' debate that seems to eternally smoke like a tower of burning tires here but I would like to add that the great memories some speak of are simply part of being in a group. Forced grouping should have nothing to do with it. If you had freely entered that group the experience would likely have been the same.
Initially hating the group aspect and being forced into it towards a pleasurable outcome is a personal trait/viewpoint. Others may enjoy grouping but don't want to be forced into it. All types of people for (hopefully) a variety of games. People only seem to get upset when "their game" has a particular shift in terms of the group dynamic.
Imagine a game that had forced roleplaying. You (the customer) may hate the idea but you enter the game anyway and learn to love the roleplaying aspect but I can only imagine the community outcry that would be launched against such a game that forces a particular playstyle in a supposedly open environment. Not that there shouldn't be such a game but I think that the developers would be shooting themselves in the foot for a design choice that doesn't need to be made. People can roleplay if they wish in most games. People can freely group in the same manner.
Most of the solo/group debate comes from the limited design and scope of most games in my jaded opinion.
Okay, I'm obviously rambling but in essence I imagine mmorpgs with such an open and varied environment that all types of gaming are possible whether it is a solo regicide attempt or a group of 300 that invades every tavern on the coast and then paints all the cows green.
Originally posted by Theocritus
Originally posted by DeserttFoxxOmg omg so true, next we should make an mmo based on real life, Call it "God i hate my Job", spend 20 hours a busting your ass filing papers and faxing stuff, trying to get the promotion and then it goes to the kiss ass who comes in early every day and washes the bosses care twice a week, by hand.
Sounds like fun to me, i would pay 20 bucks a month for that... or i would just goto work more often, either or.
Ehhhh didnt they already try that and call it Sims Online?
Quote of the month nominee :)
I'm not sure where all of the "grouping vs. soloing" talk is coming from actually. I thought the point of the post was to say that an open world with consequences would be a good starting point for an MMO and that user created content only enriches it.
Yes, Oblivion is single player but certain aspects of the gameplay can lend themselves to an mmorpg. shrug
Many seem to have their own agendas regarding the thousands of solo play threads :P
Neverwinter Nights and NWN2 become entirely different games with the right mods as well. Of course, the user created NW online realms can also be quite rewarding and inventive.
When you allow the community to actively participate in the evolution of a game you can really gain something special.
I can appreciate many of the things DDO tries to accomplish and I feel it is a much better title than people generally give it credit but if it had user created modules/adventures then it would quickly become my primary gaming stop.
I also have countless mods for Oblivion and I think there is something nice about being able to use the more powerful capabilities of my rig if I wish as well.
Ha! I was about to link something then I thought it would most likely guarantee a ban :P
What aspect of MMORPG's are you more into?