| Username | Misiu |
| Real Name | |
| Rank | Novice Member |
| Joined | March 22, 2004 |
| Gender | Male |
| Age | 27 |
| Location | Jacksonville, FL, United States |
| Last Visit | May 26, 2008 |
| Post Count | 21 |
| Biography | |
| Quote |
What about the progression server. Its about 3 expansions short of the regular servers, been open a little over 2 years i think
Originally posted by wjrasmussen
Sounds to me like you are wanting forced social interaction. No thanks.
And alot of people feel the way. Hence part of the reason wow is doing so well... I like to think of it more as I am looking for more of a challenge then im looking for forced Socail interaction.
Either way. Group or solo content.. I stick by the comment in my original post that being driven through the game by quests, takes something away from what we clasicly consider a MMORPG
On a personal level I have no problem with anyone doing anything solo. If thats what you enjoy go for it.
All I am saying is when you remove the need for social interaction you lose something in a MMORPG at least in my opinion. Its almost like we need two sub categories of MMORPG. Group oriented, and causally social. But MMORPGGO is one hell of an acronym so mabye not.
Now im not making the comparison to hardcore vs casual gamers here.
Simply solo oriented content vs Group oriented content. There is no reason you can not group and accomplish something in a 45 min gaming session. A number of games over the years have tried to put in equal ammounts of group and solo Content and have suffered for it in the long run by not being able to make both happy.
Maybe that’s what I should have titled this post. Progression vs Experiencing is what’s killing MMORPGS.
Misiu
/shrug I dont see classic eq server happening. It would be nice but the man hours vs reward just does not seem to match up.
What characteristics of an MMORPG do you look at most?