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Profile: Milky
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UsernameMilky
Rank: 43/100Rank: 43/100Rank: 43/100Rank: 43/100Rank: 43/100
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RankAdvanced Member
JoinedAugust 7, 2005
GenderFemale
Age27
LocationFairfield, CA, United States
Last VisitOctober 4, 2008
Post Count193
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Recent Forum Posts [more...]

    • Jeff Freeman, former Lead Gameplay Designer on Star Wars Galaxies, has tragically taken his own life.
    • I don't mean to be insenstivite, but the guy deserved every bit of backlash for being partly responsible for  the biggest screw up in MMORPG history. 

      While its sad and tragic what happened, clearly something else is going on with this person's stability and health.  I don't think its fair to suddenly 'forget' what his part in the SWG NGE was because of this event.  We, as players need to remember these NGE scale type incidents, and need to hold companies responsible and to a higher level of standard.  That is the only way we will get quality games in the future instead of the trash we are getting now.  In my mind, the best way to honor poeple like this is to hold companies responsible for their mistakes, remember things like NGE, and pressure the MMORPG industry to move foward with a higher level of passion, dedication, creativity, excellence and execution to produce quality games, and to not allow it to move backward.

    • Posted: 10/01/08 11:54 PM
      General Discussion
    • The Single Greatest Problem with MMORPG's in a Picture.
    • So this has nothing to do with the idiots in the MMORPG industry making crappy games and bad decisions? Right...

      If you need examples there's a whole lot of em over at SOE.  There's also the problem of inbreeding in the MMORPG industry.  The guys that worked on a crappy game are the same guys working on MMORPGS in development now. 

      I'd say the biggest problem with MMORPG's aren't the players at all, its the lack of execution, bad management, and bad decisions that are destroying this industry.

    • Posted: 9/30/08 10:52 PM
      General Discussion
    • Vanguard: Saga of Heroes should be without monthly fee.
    • Originally posted by Wolfkrone

      it's not worth the $15 USD you pay for it, definitely. When compared to better MMORPG's that are on the market.


       

      Especially when you consider how small the developmen team is that is currently "supporting" the game.  Especially when you consider how few and far between updates to the game are made, and how little content each update brings when much more needs to be done to improve the caliber of the player's experience. 
      Especially when you consider how unfinished this game still is, over a year and a half after it launched.

      About 15 dollars a month is standard for most US based MMORPGs.  VG is a substandard game in its current state.  Therefore a lower subscription fee I feel is highly warranted in this case.

    • Posted: 9/28/08 2:11 AM
      Vanguard: Saga of Heroes
    • WoW vs VG vs WAR
    • Only got time to play one of them.  I'm also looking at who is going to be the strongest a year from now.  I'm making a list of some of the more unique features of each game to compare what is best for me.  Any comments on the subject in general of WoW vs VG vs WAR would be appreciated.

      WoW

      Based on the Warcraft Universe
      Casual play friendly
      Average Crafting
      PvP is average
      No Housing
      Roleplay Servers
      High population
      Interesting Boss battles

      VG

      Diplomacy - Needs work
      Deep Crafting
      Boats
      PvP is weak
      Persistant Housing
      No Roleplay Server
      Low population
      Weak Boss battles
      Bad Character Animations
      Ugly Character models
      Very few zoning
      Bad Performance
      Many bugs

      WAR

      Public Quests
      Tome of Knowledge
      RvR
      Based on the Warhammer Universe
      Casual play friendly
      PvP is average
      No Housing
      Roleplay servers
      Average to High population
      Weak Crafting

      What I like

      Housing or ownership of Inns/shops
      Casual - playtime is once or twice a week
      Roleplay
      Immersion
      Deep Crafting
      Interesting/fun Non combat activites
      Smooth Animations
      Pretty Character models
      Variety of unique clothing/armor models
      Interesting Combat
      High level of Character Customization - appearance and abilities
      Bug free
      Good Performance
      PVP - if it has meaning and substance behind it that can affect the gameworld.  Mindless random battles are not for me. 
      Interesting Quests

      So I'm sure some of you can see the dilemma I'm in right now.

    • Posted: 9/28/08 2:04 AM
      General Discussion

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