| Username | Midnitte |
| Real Name | Chris Norulak |
| Rank | Elite Member |
| Joined | June 11, 2006 |
| Gender | Male |
| Age | 16 |
| Location | Howell, NJ, United States |
| Last Visit | October 7, 2008 |
| Post Count | 297 |
| Biography | |
| Quote | To not conform is to conform; Always question orders and demand a reason, least you become a Nazi. |
Originally posted by Antipathy
The expansion is fundamentally changing the combat system of WoW. Most buffs are becoming raid wide, and far more classes are being given access to buffs.
This means that in a 25 man raid, it's likely that less than half the people in the raid will be able to justify their place on account of being tanks, healers or essential buffs. The rest will all have to justify their place according to the DPS they do.
The claim: Blizzard claim they will make the DPS of each class approximately equal, with perhaps a slight edge to the classes with weaker buffs (e.g. rogues). Players would be expected to compete for spots according to their playing skill.
The reality: The new system will be introduced next week, in preparation for the launch of the expansion next month. At the moment, their is a huge disparity between the different amounts of DPS different classes can offer. A few classes that used to claim spots based on utility (e.g. shadow priests, shaman) are currently doing very poor DPS. Whilst others have been boosted out of sight and will likely be heavily nerfed (ret palas) whilst some of the traditional DPS classes (e.g. rogues, hunters) still seem solid.
In summay - Blizzard aren't remotely close to the DPS parity that their new system requires. Past experience with PvP reveals that they are very poor at tweaking to achieve balance, so it will likely be many patches before they ever sort this out.
I can't believe how incredibly stupid this is. A lot of people on each class forum are worried about this, and crossing their fingers hoping they will benefit from the next round of buffs/nerfs, but no one seems to be stepping back and looking at the big picture. Because it seems to me that no matter what the patches and nerfs, there is fundamentally too little time left to achieve proper balance. And if large imbalances exist, Blizzard would effectively be turning round to a large proportion (a third?) of it's raiding community and saying:
YOUR CHARACTER IS NOT WANTED ANY MORE. RE-ROLL OR QUIT THE GAME.
This is like saying Windows 7 is released to early isn't it? WotLK isn't out yet. =/
This change is greatly welcome, paladins can now use different auras without needing to be in the same group, mana is now instant instead of every 5 seconds, and now you can do every instance in either 25 or 10 man versions.
If every class is worried about being useless, then what class would be useful? Adding another tank/dps class will balance the game out along with the class additions and changes.
I agree only on the basis that every release is to early but with the advent of monthly or even weekly updates will bring the game closer to balanced.
Tried to download the trial from FP after getting the key, after waiting in line I get a "webpage cannot be found" error =/
In response to OP's title, I don't think programmers are to blame so much as the development team as a whole, certainly the story and gameplay developers are to blame equally if not more then the programmers, modellers, and etc etc.
Originally posted by Warpriest02
Something about the games combat just seems alot better than others, by combat I mean the timing of hits and speed, I dont know how to explain it but in other mmorpgs I played lets take the newest one for example WAR it just feels as if combat is slow and sticky and timing for hits are just off, Ive been feeling this in many other mmorpgs to and the only ones ive yet to feel this in was WoW and to a extent AOC
Originally posted by kobie173
Originally posted by JestorRodo
Originally posted by kobie173
Originally posted by JestorRodo
Originally posted by kobie173
Originally posted by JestorRodo
Originally posted by kobie173
Originally posted by pdxgeek
Originally posted by BullseyeArc1
90k subs
I think you fat-fingered that one and hit the 9 and 0 keys at the same time. The last figure I heard was 7k so I'm sure you meant 9k subs. SWG hasn't seen 90k players for years.
If you have honestly convinced yourself that SWG has only 7K subs ... wow.
No -what he has honestly convinced himself that he is trying to communicate with someone with limited capabilities and the NGE is the half way home of the same.
This will make Smed Smile for ear to ear - I choose my words very carefully - perhaps you should take my lead.
This does not make any sense.
Muhahahaha - and you really want me to come to your server ------ I hope that this comes true.
Did I say I wanted you to come to my server? Sadly, no. I don't care what you do. But you obviously want to come to my server, since you asked me which one I was on. For what reason, I can only guess. So indulge me -- why are you concerned with what server I play on? Is this all part of your grand scheme to make me toast? I prefer it with butter and jam.
Your new name will be Melba , JW.
I prefer wheat toast, thx.
Also, very clever on the Google search.
Subscriber numbers were originally expected to exceed 1,000,000.[48] In August 2005, SOE reported that they had sold 1,000,000 boxed copies of the game.[49] In early 2006, unconfirmed reports showed that only 10,363 subscribers were playing on a particular Friday night, but Smedley denied that subscriptions had fallen this low.[50]
What are your views on PvP?