| Username | MetaSeven |
| Real Name | |
| Rank | Apprentice Member |
| Joined | October 30, 2007 |
| Gender | Male |
| Age | 96 |
| Location | Paradise City, Germany |
| Last Visit | April 15, 2008 |
| Post Count | 7 |
| Biography | |
| Quote |
If you like the good old stuff, Warhammer is right there for you and it is raw. Combat is like as it was ten years ago and it's raw as in half-baked. That doesn't prevent them from hyping it to the max. And there is Age of Conan, the even more hype title. The most people probably still believe it has the features, it aggressivly agitated daily for ages, because they missed the meek statements that their action combat won't have that much action because of technical problems and such. You get more some more blood, but no drunken brawling. Both games have been delayed several times. And then you have Spellborn. The comparing is almost odd. Two big hype gorillaz with hordes of fans and the puny arty game from europe in between. It indeed looks suspicious that they always seem to push the date back, when the release day comes closer. But, they also announce that they found publishers and such, so they seem to grow everytime, where the gorilla titles always have worldwide partners built-in anyway.
Its apparently true, people stick to heavy advertisement of even scapped features and extolments of how great and über-next-gen their game is, especially when there is the US label sticking somewhere (IP or company). If a game ramps up, without that much false promises and vapour features, like TCOS, it has to make its way first. People = Dumb Sheep. Devs learn: lie, manipulate, hype, announce vapour features. People gonna buy that.
How many skills do you have in your average MMORPG? There are certainly more than 5 in your toolbar, right? In Spellborn you see only 5 at a time, use one, then the next 5. Its up to you, how you arrange your skill. You can certainly make your entire deck with 5 same skills, if you like to. Shouldnt be too difficult.
I think the hype meter is a good way to see the buzz generated by marketing, (mostly) announcing bogus features in interviews, give wrong impressions of the state of the game. The current hype meter leader Age of Conan for example fed us with interviews explaining features that didn't made into the game (like drunken brawling), endlessly bragging with a new combat system that was scapped due to technical difficulties and some other things that somehow made it through the NDA barrier. If you know how Warhammer actually looks in game, you know why they generally prefer to show concept arts.
the hype meter is perfect, as it does not care about judgement. Unfortunately, a meter is not invented yet to show the actual quality and anticipation of a product, like honest features, honest screenshots from the game and such ;)
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