| Username | Meridion |
| Real Name | |
| Rank | Elite Member |
| Joined | June 22, 2006 |
| Gender | Male |
| Age | 27 |
| Location | Heidelberg, Germany |
| Last Visit | December 2, 2008 |
| Post Count | 833 |
| Biography | the only true psychotic medical student at HD university... |
| Quote | DaoC, EQ2, DnL, WoW, GW, SWG, AC, Tibia, WAR - atm: EvE and LotRO |
Originally posted by openedge1
Originally posted by raizzeen
no one uses xfire
Yet, I will make a bet with you that you are 11,813,001 times wrong...(and counting)...
(2,458 of them are LOTRO users and 93k+ are WoW users...how odd that NO ONE uses it)
XFire users are particularly NOT the target audience LotRO is aiming for. So especially the Xfire numbers are biased in favor of games like WoW or WAR.
I agree though that LotRO is consequently aiming for the socializer/roleplayer/casual crowd as they intended to do right away; And I am quite sure they are doing exactly the right thing. If they chose to change course , catering to PvPers or achievers or sandboxers, they'd end up with nobody playing their game, just look at SWG.
It's a very good thing to stay true to your concept, every successful MMO did this so far, be it giants like WoW with PvE and raids or dwarves like EvE with sandbox and PvP.
Don't change a winning team, LotRO is a stable, well performing, healthy MMORPG; like switzerland, they're not big, they're not powerful, they deliever delicious cheese, tasty chocolate and the best payment rates in the western world. Size doesn't matter for a project to work properly.
M
Originally posted by Ogrelin
They HAD to open those servers at game launch, but now they don't need them anymore...bigdeal...
No they didn't. They opened the servers because they thought WAR would be more popular and wanted to be ready for the storm of people joining their game.
And for over 3 weeks it looked as if they had done the right thing. At least in EU, there were many queues and many mid/mid servers. The crucial point here is "3 weeks", because after that population dropped. Now I won't pull numbers out of my behind or fix myself on any guesswork.
But even the most rabid fanboy would agree that population dropped, maybe not devastatingly fast, but it dropped significantly, every source you look at seconds this, from your experience on the servers to biased online gametime counters.
Now is this a bad thing? - Simple answer. No. Other games, my favorite example is LotRO, flourish with a much lower but dedicated fanbase. Remember, EQ2 e.g. has about 5 european servers total, LotRO has 8...
So WAR can only be a disappointment for people who expected it to "be the WoW killer", out of hatred towards WoW, out of fanboyism, I don't know. But for people who enjoy the current state of WAR, it has more than enough players to survive and be a decent long-laster...
M
Yea, pretty obvious step if you ask me.
I think it's safe to say that they did overestimate their player base, so what? They will, sooner or later, shut down these servers and that does not change a thing, the game has more than enough players to stay alive, just not enough to be the next MMO saviour like so many said during the development period...
M
Originally posted by Jackdog
Originally posted by Mixxathon
Agree. They have definitely delivered with the patches. Being a Tolkien fan, and also one that has played LOTR pen & paper RPG for many yearss previously, it is a treat to be able to walk around in the world. Of course, the world being so extensive in Tolkiens writings, it is probably too much to hope for to be able to visit exactly the whole of Middle earth, but I will stay with the game until all hope is lost (wich will be in roughly 8-9 years time), and it is time for LOTRO 2 :)
A few months ago I would have said the same thing but I have noticed that Turbine has really started a downhill slide as far as their QA and paying attention to customers goes. Started back in book 14 and has really shown up in the new expansion and post expansion.
Having gone through Desert of Flames, Kingdom of Sky, Echoes of Faydwer, The Burning Crusade, Red Moon Rising, Revelations just to list some of the more recent ones, how does Turbine tend to lower their standards QAwise?
Honestly, this must be one of the smoothest expansions with one of the vastest content additions, only The Burning Crusade was on par, but Blizzard did not add any new classes or fundamental changes in game mechanics, like Turbine did with introducing legendary weapons and adding skill trees (that - to my surprise - are a lot less out of balance than I expected).
M
Originally posted by afoaa
At first the population didnt rise much, but now the numbers are increasing big time.
Probably word of mouth spreading that there is new fun to be had here and this game has never created the ill feelings most other MMOs create in people who leave. So people come back when they hear this.
Today I made a warden, when I entered Archet there were 31 people there.
At the first hub in Moria there were so many people that I lagged badly, I counted between 50 and 60 and there werent even an AH there. A guildie of mine said that it was much worse at the AH.
So yes many have returned to try out the expansion. No one knows how long it will last though.
About as long as last time, when about 6-10 weeks after release many achievers quit, followed by the killers. For the last year or so the game was crowded with RP/socialize/explorer type players, I don't think this will have changed when you take a look into the game around Feb.
M
What is your favorite NCsoft published title?