| Username | Master_Razor |
| Real Name | |
| Rank | Novice Member |
| Joined | February 17, 2008 |
| Gender | Male |
| Age | 19 |
| Location | Beaverton, OR, United States |
| Last Visit | July 2, 2008 |
| Post Count | 109 |
| Biography | |
| Quote | I win. |
Currently MMOs try to cator to Hardcore raiders and casual solo-players. The people that fall inbetween are basically screwed. Most people don't care about immersion, they just want to get their basically imaginary level and have shiny pixelated weapons to show off to everyone how great they are. Or they want to chill out and play a mindless grind game with friends. The people that just want to be immersed and enjoy the game world are forgotten.
Really bad idea.
Originally posted by UNATCOII
Grouping in MMOs is nothing like it is with teaming in FPSes. MMOs are more insular and so huge, to find a group you'll probably have to spam chat, and then still wait a lifetime before you/they arrive. They need guilds just so folks can find anyone in 2hrs, even.
Does that translate into "group play", no.
Grouping should be more if you're within a certain area, at range, you're automatically in the pack. It allows the shy and the bold to fight the dragon together (let alone the lower levels to get a taste of what is coming up -- not wait until they leveled to get "picked" [further wasting time trying to find a group]), and regardless of class/rank/status. Not this hurry up, wait, and begging that is going on now as "grouping". Then whatever loot that is dropped is dropped as need before greed (so the poor sod who never got their first piece of epic gear can actually get it, not the guy farming them) -- personally, I don't believe any epic gear should be dropped for grouping/guilding, it should be a personal achievement, you did it yourself without the hand holding.
This genre is a work in progress, with a long way to go to work out the kinks.
QFT.
People who play the big fancy MMOs like WoW or AoC don't understand how difficult it is to maintain servers with millions of players. It requires a lot of man-power to do that on any large scale. MMO devs need to make the game work when millions of people are playing it at the same time. They also need to make sure it will work with a variety of connection speeds, not everyone has high speed internet.
That's not to mention all of the new content that players will demand and that game devs will work on while constantly having to maintain the servers and fix bugs.
If there were no griefers, a completely FFA you-can-kill-anyone-anywhere system would be great. But of course, there are griefers. For this reason, and this reason alone, I would want pvp to be completely seperate from pvp. I find this a better solution than "turning on" pvp if you want to be able to fight people, I think that system is truly flawed.
I don't claim to know everything about pvp, but I think having a system where pvp and pve are completely seperate will make most people happy. You won't be able to kill people that go after the same things as you, but at least you won't ever be ganked. Some people don't like pvp at all, so they could just stick to pve without any problem. The people that do enjoy pvp won't have to worry about complainers or people that hate it because they'll be in a seperate place.
I do think that pvp is an important part of an MMO and shouldn't be something thrown together the last second.
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