| Username | MMOmaker |
| Real Name | |
| Rank | Novice Member |
| Joined | February 6, 2008 |
| Gender | Male |
| Age | 41 |
| Location | Ocala, FL, United States |
| Last Visit | July 29, 2008 |
| Post Count | 32 |
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| Quote |
Does anyone know how soon Ryzom will be up and running again?
Originally posted by Majestico
Originally posted by spizz
Originally posted by bhuma
Even on role-play servers, I have rarely grouped with anyone who uses the proverbial 'thee', ''thou' and 'thy', and have not sensed much, if any, difference betwen role-players and non-role players. So if there is a difference, it is largely internal--and within the mind of the player.
I have a question about "thou"...english isnt my motherlanguage. This word "thou" means a more intim and amicably "you", is this right ? Since you use only the polite and official "you" nowadays which is used for everyone, your boss or your girlfriend. I wonder why "thou" did vanish ?
Not sure if 'thou' has ever meant a more intimate expression of the word 'you'. I think it was used in Olde English, and therefore was stopped being used as that old style of language died out. Commonly used in the middle ages, which is why you will see it in Shakespear's work, for example. I am not an authority on the subject, by any means, so I could be very wrong. (Probably am, so I wouldn't take what I just wrote as fact, which begs the question why I wrote it in the first place? hehe)
You're right that "thou" was used in the Middle Ages, but In the terminology used by linguists, "thou" is from Middle English, not Old English.
"Thou" is an archaic term once used along with "Thee" and "Ye". "Ye" was plural, the others singular. At one time "thou" was considered a more intimate form of address than "thee". When the word "you" came into use, it was considered less intimate than "thou". At a later time, thou was used as the singular form of "you" and "you" was considered plural. Now "you" is used for the singular and plural.
But it doesn't matter now because "thou" has been out of common use since about the 17th century. The only place you are likely to see the word at all is in quotations form writings of the seventeenth century (such as the plays of Shakespeare and the King James version of the bible) and in efforts by people to sound old fashioned such as when role playing.
It is not really equivalent to "du" in German anymore since "du" and the more formal "sie" are both very much in common usage in modern German whereas few if any English speaking people would think of "thou" as more intimate. Many wouldn't know what it means at all and those who do will consider it a synonym of "you" unless they have studied archaic forms of the language.
For more information on it, here's a link to the wikipedia article on the subject:
http://en.wikipedia.org/wiki/Thou
What's really amusing is that the pronoun "they" is evolving into a replacement for "he" and "she" even though "they" has been exclusively plural and both "he" and "she" are plural. It is perhaps a commentary on politicization of language that the need for a gender neutral pronoun to replace "he" is more pressing than the need for distinct plural and singular forms of "you". Of course, in the Southeastern US, this problem is solved by the use of "you" as the singular form and "you all" or "y'all" as the plural form.
From what you'd said it sounds like an intresting approach to an MMO. It's nice to see someone try something different, I can see parts of it that you mention that should have a strong appeal to roleplayers and some non roleplayers. None of the quests being compeletible without roleplaying from someone in the party is probably a game breaker for me but then I'm pretty staunch in my position of not being intrested in roleplaying so I wouldn't pay that too much attention and instead keep a good focus on making the game to your target audiance of roleplayers and other gamers that will enjoy it too. I'd love to see more "niche" games succed to their expectations and do well, so good luck and hopefully you won't need that.
It is not a general policy that you have to role play to complete quests. It's just that we only have three quests so far and they all involve interacting with admin-controlled characters. That pretty much has to be done with some minimum of role playing. You don't have to say "thou" though. In later versions, there will probably be quests that don't require that.
On the other hand, you don't have to do quests at all.
I'm kind of glad we don't have a lot of PvP action yet, but PvP is enabled everywhere. There is room for people who like free for all PvP and want to just "gank" people, but in the context of this game, those people are just bandits and criminals. I expect PvP action to evolve from one on one banditry into gangs, armies and stable governments. There is already one guild in the game that is devoted to joint PvP action to protect its members. I think it's only a matter of time before they or someone like them ends up as the official rulers of some town or realm. Then, the battle lines will be clearly drawn and PvP will be for a reason. One side will be defending the innocent from banditry and the other side will be the bandits. That's with only one player-controlled realm. As soon as there are two, we have the potential for international relations and it will be up to the players to decide whether they will have war or peace.
Originally posted by Majestico
Originally posted by MMOmaker
Originally posted by War_Dancer
Originally posted by Majestico
Why did they roll a character on a rp-server then?
I know some non-roleplayers will make characters on roleplay servers to try avoiding excessive amounts of other players with silly names or too much text speak, although I wouldn't expect any of those people to then hassle roleplayers, so most likely the people that are hassleing roleplayers on roleplay servers are purposefully starting on those servers because they get some sort of kick out of it, so basicaly they're griefers.
I am a game developer. A game I am currently working on is specifically designed for role players and I doubt non-roleplayers could even get very far in it. None of the quests we have now could be completed without at least some role playing by some member of the party.
Characters with silly names or even digits in their names are required to get new characters with better names. People who talk in text speak are asked to stop and will be booted from the game if they don't. Serious out-of-character griefers will incur the wrath of the gods (there are in-game "gods" who are capable of all kinds of things, such as turning your character permanently into a small lizard.)
I know that most MMORPGs are not like this, but I have so much of a background in table-top RPGs that I didn't even think of this as the main distinguishing feature of our game. And maybe it's not the main difference. Players can create skills, create items, create new magic spells and even help create the world. To me that's a bigger difference than the emphasis on role playing, but then again, maybe I'm taking the role playing too much for granted.
The game is called Magic of the Gods (TM). Public playtesting began May 29, 2008 in scheduled sessions, but it's not really beta testing of a finished product. More like alpha testing. That's another thing we're doing differently. We're letting people play the game when it's not even finished. The in-game explanation is that the world is newly created by the gods and the gods are still working on it. So the players who play a significant role in this process get to be part of the backstory of how the world was created.
You can read more about it, see screenshots and find out how to participate in the next scheduled session on our forums here:
www.onlinegamemaker.proboards82.com
Good luck with the game. Is it ready for downloading? I would like to play-test it if it is.
Version 1.08 is available for download, but we will be using a higher version for the next scheduled session. The automated update system is not online yet so you have to download software when we go to a new version. Also, the game is not yet online 24/7, only in scheduled sessions. Go to the forum I linked to above to see where to get the software and when the next session will be. Right now we don't have a session scheduled. I am trying desperately to get ready to do one tomorrow, but it may have to be postponed.
I suggest you check the forum regularly for a few days and you'll be able to join a session.
Originally posted by War_Dancer
Originally posted by Majestico
Why did they roll a character on a rp-server then?
I know some non-roleplayers will make characters on roleplay servers to try avoiding excessive amounts of other players with silly names or too much text speak, although I wouldn't expect any of those people to then hassle roleplayers, so most likely the people that are hassleing roleplayers on roleplay servers are purposefully starting on those servers because they get some sort of kick out of it, so basicaly they're griefers.
I am a game developer. A game I am currently working on is specifically designed for role players and I doubt non-roleplayers could even get very far in it. None of the quests we have now could be completed without at least some role playing by some member of the party.
Characters with silly names or even digits in their names are required to get new characters with better names. People who talk in text speak are asked to stop and will be booted from the game if they don't. Serious out-of-character griefers will incur the wrath of the gods (there are in-game "gods" who are capable of all kinds of things, such as turning your character permanently into a small lizard.)
I know that most MMORPGs are not like this, but I have so much of a background in table-top RPGs that I didn't even think of this as the main distinguishing feature of our game. And maybe it's not the main difference. Players can create skills, create items, create new magic spells and even help create the world. To me that's a bigger difference than the emphasis on role playing, but then again, maybe I'm taking the role playing too much for granted.
The game is called Magic of the Gods (TM). Public playtesting began May 29, 2008 in scheduled sessions, but it's not really beta testing of a finished product. More like alpha testing. That's another thing we're doing differently. We're letting people play the game when it's not even finished. The in-game explanation is that the world is newly created by the gods and the gods are still working on it. So the players who play a significant role in this process get to be part of the backstory of how the world was created.
You can read more about it, see screenshots and find out how to participate in the next scheduled session on our forums here:
www.onlinegamemaker.proboards82.com