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Originally posted by markoraos
Originally posted by Silverthorn8
When they say the first take on the careers was too complex, was it anything close to the fantasy roleplay system? Which typically started as something like a simple woodcutter or academic, then they would branch out into more sophistacted roles such as brigand, captain, judicial champion or pit fighter and of course if you are a dwarf the slayer careers.
There was also non-combat careers like demagogue, charlatan all revolving around manipulating innoncent folks (being non-combat it is easy to see why these wouldnt fit the current career formats).
The point is they all relied on prerequisite skills to be learned before one could progress from a base career to the more 'high brow' stuff. Typically it would take half a decade just to get to wizard rank 1 in the pnp game (unless the dm was kind with exp). I can see why the system will never make it into an mmo type format, although maybe a platform like the 4th edition d&d it would work.
Anyway looking forward to the next part of the interview :)
Yeah, I totally loved that system as well...
However since the MMORPG is squarely based on TT portion of the IP rather than RPG one (I believe it's even been given over to a separate company while GW concentrates on the TT), the existing career system is OK.
A WHFRPG career system would be awesome but then it wouldn't be all about WAR since a lot of those classes aren't purely combat ones. It would be better suited for a more classical MMO rather than a RvR one. Oh well...
Actually they have stated that WAR is based on all of the Warhammer IP, that includes the TT, RPG, Books, etc. While it is easy to see the comparison with the TT since it is the most well known, Mythic is drawing upon all the lore that Warhammer has to offer.
Also for class balance, they only need to balance the archetypes verses one another, so it should help with the balancing act. Another thing that will help with class balance is the fact that the game is based heavily around RvR, or PvP. So Mythic can just balance the classes against each other and then change the mobs and NPCs in relation to the players. In PvE intensive games, like WoW for example, it is harder to balance classes against each other because skills are balanced against NPCs and Mobs first and foremost. So you end up with useless skills in PvP, like taunt. Yet in WAR they will have a taunt and it will work in PvP because the skill was created for use in PvP, and they can just tailor mobs and NPCs to react a certain way to that skill.
Yes the class system is similar to DAoC, but that should be a given since WAR is being made by the people who made DAoC. And I dont think this system is similar to WoW or EQ or LOTRO, because while you only have a limited selection of classes per race, all the races still pull from the same pool of classes. Whereas in WAR every class is different, and not only in name, the only similarities between classes will be in their archetype.
Originally posted by Teala
Someone post a picture showing your account with early access. What does it look like. Does it say on it...early access somewhere?
If you got an email from funcom telling you to check your account to download the early entry client, then you have gotten it. If you did not recieve that email then I guess your out of luck.
Another no name developer promising the moon, stars, and the rest of the fricking galaxy. Another game with potential, but there in lies the problem, potential. Potential doesnt make a game good, potential doesnt pay the bills, potential doesnt shake the industry, potential doesnt do shit.
I am tired of seeing all of these no name companies talking big, like their the big dogs in town and they have nothing, NOTHING to back it up. If your gonna talk crap at least have the credentials to back it up. Unless its from a company that has released an MMO before I assume the game is vaporware. Even with a company like Bioware making an MMO. Yes I know they make good games, single player games, but MMOs are a different beast.
Especially if you are making a Triple A title, a lot of companies find out hard and fast that it aint as easy as people claim it to be. Every one just sees WoWs numbers and multiplies it by 14.99, stupidly assuming that is exactly how much Blizz makes a month. They dont think about the millions and damn near a decade that Blizz spent on developing WoW.
So until one of these developers actually releases something that doesnt resemble shit in a box, I will call vaporware.
Originally posted by Dreawing
but who knows mbj might push it back but EA said there not allowing that.
What would give you that idea? Even if you hate EA with all your heart you would still have to see from a financial standpoint EA will not touch this game. They will only put money into supporting it, i.e. PR and Advertising, but will not interefere in its development. This is because EA has a horrible track record with MMOs and WAR is their first attempt at getting it right and from a financial standpoint it is best to let the experienced MMO developers call the shots.
Also I can easily see a late late June release date being met, and no I am not worried, I am not about to trust a couple of NDA breaching attention whores. Now if the majority of the Beta community were breaching the NDA to bitch ala Vanguard and TR then I would pay attention but that is not the case. So far there have been the usual NDA breaks for bitching and moaning that any MMO will go through no matter how good it is.
Doesnt matter how many times the game is delayed, if it is released before it should be it was rushed.
Which IP would you like to see become Bioware's new MMO?