| Username | Lyolas |
| Real Name | Mike Lyons |
| Rank | Novice Member |
| Joined | October 2, 2006 |
| Gender | Male |
| Age | 49 |
| Location | Attleboro, MA, United States |
| Last Visit | February 9, 2008 |
| Post Count | 60 |
| Biography | |
| Quote | Nothing ventured, nothing gained. |
Originally posted by Nadia
even if people find it rude to use OOC for selling,
new players (or returning players) are still learning ins and outs of the game
there really is no excuse for heckling the player in tells,
when giving advice would have helped much more
Aye, this sort of response is not unique to AB nor EQ2. It's everywhere. There is a new social order with its own rules and heaven help the stupid noob who comes into the world unaware of them. You are a stupid noob if you do not somehow inherently understand what is preferred by the general populace in a place you are relatively new to.
The petty things people become incensed over in MMO worlds have led me to consider playing a solo friendly game and remain unguilded and I am not antisocial by nature. I played a healing class for years and have just become so tired of this kind of thing, hate for not being Jesus when the group screws up, etc. It's just a game and people are so damned petty and mean sometimes it really spoils it.
It is best to stay out of ooc and general chats and in my opinion it is best to shut them off. Come into the world with RL friends or make them as you go in the game world and communicate with those people. Let the rest of the clowns be mean to each other out of view and earshot. Turn of gen chats for the win.
Originally posted by neonaka
This would have been easier, just give him a list of the fastest leveling classes in the game.
Best Farming Character/Powerleveler in game.
Albion Necromancer
Hands down - don't try to argue or flame because for those who have them know I am right, for those that don't need not argue because you do not know what your talking about.
There are 3 classes that excel at solo leveling that I have taken to 50 in under 7 days each.
Hibernian Vampiir
Albion Heretic
Albion Necromancer
There are other classes that excel in solo play, however these would be the fastest because all three of them have an almost constant pull rate with little to no downtime. The heretic has some but is easily displaced with some of the RA's like MCL and Focus/Concentration.
If your a big PvPer like you stated tho, You might really want to look into a stealther class.
Nightshade/Ranger
Infiltraitor/Scout
Shadowblade/Hunter
Harder to level, and harder to play. However they have the highest survivability and the highest kill rates of most of the RvR and Battleground players.
I play them all scattered across many servers, I do not play on any classic servers however because as far as I can tell, It doesn't do anything except remove the ToA content. Which I never really understood why so many people complained about ToA, I mean I can see the problem now where you can't really get alot of people for the ToA raids. So they fixed that by letting you buy them with Bounty Points. People acted like ToA was the anti-christ or something.... ToA expanded your character and made you a more powerful player... for those who didn't have arti's or ML's they cried because arti/ML user would destroy them in combat... my solution would have been stop crying and go get what they have. I guess the majority of DAoC users just found it to hard or something as they have all since left the game or joined classic server were they all feel "even"...
*shrugs* whatever floats thier skiff I guess.
I don't know about you, but "even" or "average" never really appealed to me.
Who ever said "I am perfectly content on just being average sitting on my couch being a nobody."
It was prolly Homer Simpson or something. LOL
anyway I am out... going to grab some popcorn to watch the %^&* storm about to go off.
Wasn't the original issue and all the fallout over what TOA was and required at release? I was under the impression it introduced EQ-like pve raiding that was required if you wanted to remain competetive in pvp. Many resented being forced into a raiding grind to be able to continue doing what they most enjoyed about DAoC and what in fact distinguished it far and away from other games at the time.
Correct me if I am wrong but I always understood the TOA debacle to center on required raiding to just play the game whereas this was not required before the expansion. The game became considerably more hard core in terms of time, and large group coordinated raids did it not? Else you were screwed in rvr and might as well quit which in fact many did.
They changed the game in a big way and people did not like that change. That is what TOA hate is about and frankly as someone with a real life outside gaming I don't blame them.
It's sad that in the wake of that terrible design decision you are left today with classic servers vs full content servers and fixes that were too little too late. That is what you really wound up with unfortunately. Witness the latest merger because like the old game I loved (EQ), DAoC too is slowly bleeding to death.
I hope that Warhammer is a worthy successor to DAoC unlike the wow-ish EQ II we wound up with. Maybe I'll play that one. I am tempted to play this for what its worth till then and on classic not because I need a watered down game personally but because I'd rather be wherever the most players are and the pvp is still most active. I also believe buff bots suck and that would influence my decision. I do not care how anyone else might justify them as it would not fly for me. I don't like that. Just as I don't like all the boxing in EQ where it devolved into a peculiar isolationist thing where a sad number of players prefered a me, me, me experience vs a shared fun time.
I'm actually here poking around in various forums gauging user feedback on the games they play trying to decide what the heck to play as I have become pretty thoroughly disillusioned with SOE and all things managed/produced by them. Can you imagine Mythic sticking a card game into your RPG? How about battery powered armor? We got that and more in EQ and it sucks. RMT and microtransactions are next but I don't plan to be around for that.
Originally posted by starman999
curious.........
Isnt it odd how everyone seems to feel the same way about what has become of this once great game? It seems to me that most folks lament the loss of the original sense of community that surrounded the game before there was a bazaar or instant travel. A time when grouping was an everyday occurrence and considered the rule as opposed to the exception.
If this doesnt scream out to the developers the need for an actual "classic" server if the game is to have any future or hope of a decent player base then I dont know what would. Its quite obvious to me that players miss the EQ that was and will never be satisfied with what it has turned into I dont care how many expansions they release. They are merely stretching out the inevitable demise of EQ like someone haphazardly slapping bad patches onto a rapidly sinking ship.
This will not do.....
There is no hope for what we once loved. It died a long time ago. I too wish this was not true but sadly, it is. Between card games and card drops off mobs that are just marketeering for more money and bad design choices like battery powered armor with needlessly complex stats and now so-called epic stats, etc. they are really at the end of the botched design road. I don't know how they could undo and recover from that anymore.
Server merges incoming... again.
EverQuest is slowly bleeding to death and it is a sad thing to see for those of us who loved it and in some ways still do.
One could liken the current expansion to the orchestra playing on the deck of the sinking Titanic, there to lend the impression that all is well when in fact doom is impending.
Originally posted by zaxxon23
Originally posted by Lyolas
These suits must think that most of us were born yesterday. This is clearly about extracting maximum revenue from customers and nothing more. Period.
In a perfect world a smart business would actually think about its customers first and as a result see the profits roll in.
It is obvious you don't understand the market. Despite the fact that you may dislike RMT, the simple fact of the matter is that you are in the minority. This is a thriving online business, and SOE recognizes that many of their customers desire the ability to participate in RMT transactions. In reality, SOE is most definately thinking about its customers first. You're just mad because they aren't thinking about YOU first.
I think I understand the market reasonably well and so does SOE. This is why there are only two RMT servers in EQ2 following the poll they did. This is why they did not at that time make them all RMT. I'd say that is better evidence than your presumtions about me being unhappy, etc.
I just realized a loophole after posting that. Alts. People would just make alts and put them into gold seller's guilds to make the buys, etc.
I suppose the fix for that is items, etc. cannot be passed to toons outside of the guild. That means money cannot be either or it doesn't work.
This might actually be a good thing in terms of promoting social interdependency, grouping, being active within one's guild, etc.
And if you prefer unguilded solo that is fine too. You can go solo yer own stuff then!
Actually I think someone above touched on the real answer to this and I think to some degree it has already been done in UO and elsewhere:
Just sell people premade toons of max level in full raid gear. Sell them thier epic weapons too. Sell them all the ingame items and currency they want for real money. Micro-transaction everything in the game world. Allow me to purchase the entire thing fully preplayed and won and done with nothing missing so I save maximum time and pass go, collect 2 billion and win. This way I can impress all my friends with my uber toon that I worked so hard to develop and am so highly skilled in playing.
This is what a lot of people seem to want anyway. Give it to them. Want to make lots of micro trans cash Mr. Smedley? Well, there you go. Sell out now. Sell it all. Leave nothing for the farmers to farm or sell. Just sell everything. Why fool around?
The only alternative worth doing in my opinion is to make a game so good that people don't want to buy advancement in it because they would miss the fun of playing to get there.