| Username | Lydon |
| Real Name | Lydon |
| Rank | Elite Member |
| Joined | July 20, 2006 |
| Gender | Male |
| Age | 17 |
| Location | Cape Town, South Africa |
| Last Visit | May 15, 2008 |
| Post Count | 803 |
| Biography | |
| Quote | OMG! Ponies! |
The password I entered is 6 digits and doesn't start with a 0, so that's not the problem =/
I've tried registering for an account through the provided link, but the website keeps asking me for my Secondary Password, even though I've entered it both times it asked me (made sure they are exactly the same, so that's not the problem)...
Guild Wars 2 and The Saga of Ryzom.
The human skill comes into play in the way that you can use spells and skills in different circumstances and yield better results. I'll take a commonly used example - the spell Phoenix hits all enemies around you for a certain amount of damage, then sends a fireball out to your target which explodes on impact, causing damage to them. Using this spell on an enemy right next to you means that you will effectively hit them twice, as not only will the fireball hit them, but the damage from them being next to you will also come into effect. Using this when you aren't surrounded will make the spell less effective, but still not useless.
There are many other examples one could use. One is the fact that you have to have very fast reflexes if you wish to play an interrupter, who literally has split-seconds to interrupt enemy spells.
In summary, as you mentioned, gear means hardly a thing. It is how you use your skills and when you use them that determines your skill.
Originally posted by Vrazule
When will game developers actually start earning their keep and implement systems that automatically scale abilities. Flagged for PvP or in a PvP area and it automatically scales abilities to fall in line with their PvP vision, move back to a PvE area and it scales it back to normal. You don't have to have to seperate sets of abilities or 20 hot bars for easy access to the different versions of skills. You don't want them to put level 50 buffs on a level 10 player, have it automatically scale down to the appropriate strength for the recipient and so forth. No more scrabling for the correct level abilities in any aspect of a game.
You've never played Guild Wars have you?
1) You can't get flagged for PvP in Guild Wars. It's an instance-based game.
2) They mentioned that they do not want to confuse players, that is why they will be implementing this system slowly. Can you imagine the confusion if all of a sudden skills started changing their effectiveness?
3) You can only take 8 skills along with you. Where on earth you'd like to find 20 hotbars, I have no clue...
4) Guild Wars has 20 levels, nowhere near 50. Apart from level-based arenas, almost all PvP is done at level 20...you can create a max level PvP character right from the beginning in fact.
Your "proposed" system would confuse me WAY more than what the dev team is doing. If you're going to argue your case at least argue it against a game you've already played. If you HAVE played Guild Wars, well then clearly you haven't played it enough.
Would you rather see a game release pushed back a year or have the game release witha few bugs that will be fixed?