| Username | Lukeios |
| Real Name | |
| Rank | Apprentice Member |
| Joined | May 9, 2008 |
| Gender | Male |
| Age | 29 |
| Location | Burlington, ON, Canada |
| Last Visit | May 9, 2008 |
| Post Count | 3 |
| Biography | |
| Quote |
Originally posted by IrishJigzer
How can some1 not like this game! This game has pvp it has story//quests creation of guilds, uniqueness and atoine structure and graphics you can fly you can ride this game is U.F.B!!!
It's also got a design philosophy that follows the: "Hey, if they have a role, they're fine! Balance be damned" mindset
Not to mention one of the worst communities in existence.
Tried WoW for awhile, and it was pretty promising in it's early stages; but the initial draw isn't there for me anymore. My subscription is due to end any day now, and I sincerely don't miss the game. A sure sign for me, at least, that I won't be coming back anytime soon, if at all.
...
Yes, even after the expansion. TBC was a big bait and switch in hindsight. Every class got a whole new slew of abilities, and then got nerfed to hell. Instead of being a part of the big rollercoaster all over again with WotLK, i'm going to sit on the sidelines and see if my gut instinct is correct.
This is 'just my opinion'™ which will probably differ greatly from many, so hopefully I don't get flamed too hard for it.
TLDR; Everyone is copying each other, money is the focus. No one's taking risks and forgot to ask themselves--is this game fun? through the different phases of development.
No, I don't think there will ever be a game like Everquest ever again, here's why:
Everquest was developed in a time where fierce competition wasn't the norm for MMO's. For many, it was a first, and developers could freely implement ideas without having the looming shadow of other rival companies threatening to take subscriptions. Ideas were original, and companies engaged in good old fashioned calculated risk taking.
Now the market is out of it's infancy. People recognize that there is a substantial amount of money in the genre and as such are fighting to get a piece of the pie. While I would never fault a business for their desires to flourish and be profitable, it seems that more and more games come out where they're all flash and no substance, all in the name of grabbing sub's from Mr. Average Joe. No one takes risks, no one keeps to their original 'vision'. It's all about investors, in their glorious tunnel vision, thinking another WoW imitator is going to become their golden goose egg.
There's more to it... Of course. Like the core fundamental of what a game should be: Fun. Just to cite an example, take Final Fantasy Tactics, versus Wild Arms XF. You'll hopefully have to look up the latter, and didn't get suckered into buying the game like myself. The first is a FUN, richly detailed, pleasing to the eye, story driven, highly customizable RPG. The latter is a richly detailed, pleasing to the eye, story driven, highly customizable RPG that insists you play their way else you will be digitally raped in new exciting ways before being treated to a very pretty game over screen.
*deep breath*
...But that's just my opinion.
Aside from questing, what do you spend most of your time doing in-game?