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Profile: LordFI
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UsernameLordFI
Rank: 14/100Rank: 14/100Rank: 14/100Rank: 14/100Rank: 14/100
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RankNovice Member
JoinedJuly 3, 2007
GenderMale
Age39
LocationConcord, CA, United States
Last VisitJune 30, 2008
Post Count28
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    • Micro Transaction
    • The devs have said that Stargate Worlds will be the standard buy-then-pay-monthly-fee model 

      You are probably thinking of an interview with Joe Ybarra that said he thinks that the future of MMO gaming will be microtransactions.  But, SGW will definitely not have that model.

    • Posted: 6/30/08 1:20 PM
      Stargate Worlds
    • Stargate Worlds playability
    • Originally posted by blkjag

       

      Originally posted by Rakoshi

      My main concern with SG:Worlds is that the devs seem to be fixed on the Holy Trinity of Tank/Heals/DPS. Designing around that framework explicitly is cause for concern, and shows that they're unlikely to try and break many molds.

      It'd be nice to have an MMO coming out that was based on strength of its own gameplay, not on its adherence to current MMO conventions.

       

       

      This is not true.. its been stated many times by the CME developer  they are doing away  the "holy trinity" model.  No dedicated tanks, healers, etc. 

      Its about tactic and ranged combat., if you stand out in the open and if you are a level 50 player,  a couple of level 5 players can bring  you down. 

      I'm looking forward to this aspect of the game.  It's about time that an MMO tries this.  Yes, your level will be important, but it's much more realistic (and fun/challenging) to have it this way.  I will enjoy taking someone down not because I am a much higher level, but because they do not know how to play the game.

      It's a thinking person's game.

    • Posted: 6/01/08 2:48 PM
      Stargate Worlds
    • Disappointed after latest dev chat
    • Originally posted by nariusseldon

      It is very simple. Blizzard spent what? $50-60M on making WOW (before TBC)?

      I highly doubt they have more resources making Stargate Worlds. My guess is that the total land area probably would not be very different (within a factor of 2?) than WOW when it was first released.

      They can divide that into 20 equally sized worlds. Or they can have some bigger ones and some really tiny ones (areas all block off because of whatever reasons).

      It really does not matter. A game size of WOW is big enough to launch as a MMO. Expecting anything a lot bigger is just delusional.


      This isn't necessarily true.  When WOW was made, the tools that are used to make SGW weren't available.   These tools (Unreal, Bigworld) speed up the design process.  Besides, WOW was made when MMO's were still a little new. Now, the devs have a lot more experience.

      Just my .02

    • Posted: 5/16/08 10:28 AM
      Stargate Worlds

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