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Profile: Lidane
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UsernameLidane
Rank: 40/100Rank: 40/100Rank: 40/100Rank: 40/100Rank: 40/100
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RankApprentice Member
JoinedJanuary 8, 2007
GenderFemale
Age35
LocationAustin, TX, United States
Last VisitJuly 25, 2008
Post Count785
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    • Vanguard's new marketing campaign!
    • Originally posted by Thor_Leifson

      Hahahaha, looks like they pulled the ad.


      Or maybe it's just blocked for me. AoC makes baby Jesus cry.

      Are you using Firefox or IE? Firefox blocks the AoC ad for me, but it opens just fine in Internet Explorer.

       

    • Posted: 6/15/08 7:01 PM
      Vanguard: Saga of Heroes
    • Not even worth playing for free
    • Originally posted by Liss

      I dont know why people think they should be able to solo an MMO. Whats the fekkin point?  MMO's are about playing through content with OTHER PEOPLE and working together toward some type of common goal. Not about being able to walk through the entire game alone.

       

      The best MMO's offer enough content for both playstyles.

      Take Lord of the Rings Online, for example. There are tons of quests in the game, and while many of them can be done solo, or with a small group of friends, there are times where a full group is required in order to get anything accomplished. Dungeons like the Great Barrow and Garth Agarwen simply can't be soloed. It's impossible. In order to play through them and finish their quest lines, you need a full group of people working together. Period.

      Even certain quests outside of dungeons (Retake Weathertop comes to mind here)  will require a full group, either because of the sheer amount of mobs you'll encounter, or the fact that you will face very powerful mobs at the end that require that full group to fight well together in order to finish the quest.

      But the game offers options. People can work at their own pace either solo  or with friends on the smaller quests, then get into full groups for the more involved quest lines. That's ideal. And in a game like LOTR Online, it's part of the game's culture. Players are often looking for groups for the larger quests and for dungeon crawls, with pickup groups being formed constantly.

      Yes, MMO's involve lots of other players, but forcing your players to group 100% of the time in order to get anything accomplished isn't a wise game model anymore. It's much smarter to give people choices. Give them content that they can work at on their own or with one or two friends, and give them content with better gear that they can only get with a full group, then let them make their own decisions accordingly. But you can't force the issue of grouping. That doesn't work anymore.

    • Posted: 6/14/08 7:40 PM
      Everquest
    • MMO's prices!
    • Originally posted by towani

      I thought the lifetime sub was great.  For $199 - I can play the game with any free updates until the servers shut down.  Not too shabby  :)

      Same here. Plus, with the lifetime sub, I can bounce in and out of the game at will, or play other games, without the additional cost of another sub fee. It's great. I paid Turbine once and never have to do it again.

      I wish more games would offer a lifetime sub, quite frankly. It's a good idea, I think.

    • Posted: 6/11/08 4:46 PM
      Lord of the Rings Online
    • Not even worth playing for free
    • Originally posted by nomadian

      Graphics certainly dated, though they have made some attempts to improve it, notably certain areas like Freeport. I'm not sure it's as simple as just upgrading the graphics engine to get the game more modern, I think they're pretty limited how much they can improve a 10 year old game.

      The point is, it feels like they haven't updated it at all in the seven years since Lucilin came out. And it's not just the horribly outdated, blocky graphics. The user interface is counter-intuitive and clunky as well. Simple things like trading with NPC's, switching out spells in your hotbars, camera controls-- it all feels stuck in a time warp, and it made me appreciate how much games have improved in those areas since my time in EQ.

      It's not that they can't improve a 10 year old game. It's that it looks and feels like they haven't improved the game in terms of looks or user-friendliness in all these past years at all. THAT is the problem. It's as if the game froze in time seven years ago and never went any further.

      EQ was my first MMO, and I'll always have fond memories of the time I spent in game, but I can never go back to it again. I've just changed too much as a gamer in what I expect from an MMO these days.

    • Posted: 6/09/08 3:08 PM
      Everquest
    • Not even worth playing for free
    •  

      Originally posted by tfox2k1

      Gave EQ a chance, again, and truthfully its just too painful to play even for free.    MMOs have advance way too far to go back to the old style EQ game play.   Just too painful.  Some memories are best left as memories.

       

      Sadly, I have to agree with this.

      I downloaded and installed EQ again because of this promo, and after going back into the game for an hour or so, I just can't play this game ever again.

      It's not that I don't want to like EverQuest. I do. And I have some fond memories of playing back then. My boyfriend and I spent many years in EQ, having played from launch through the Ykesha expansion. But it's just so outdated now. Bleah.

      First off, the game looks terrible. It's like they haven't updated the graphics engine or character models since the Luclin expansion almost seven years ago. Everything is blocky and square, or it's flat with no definition at all. Comparing EQ now to LOTR, EQ2, WoW, AoC,  or CoH would be an insult to those games and their art teams. It looks that bad, IMO.

      And don't get me started on the counter-intuitive user interface, joke of a quest journal, and horrid maps, either. OMG.

      What a shame. EQ was a great game for its time, but it's like they're scared to allow it to evolve at all. Ah well. At least finding all this out was free.

    • Posted: 6/09/08 5:33 AM
      Everquest

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