| Username | Leoj |
| Real Name | Joel |
| Rank | Hard Core Member |
| Joined | September 20, 2003 |
| Gender | Male |
| Age | 21 |
| Location | Spokane, WA, United States |
| Last Visit | May 16, 2008 |
| Post Count | 48 |
| Biography | |
| Quote |
Originally posted by adammain
With any luck you will be right Leoj.
I really, really hope I am lol.
Originally posted by svannOr another option which kinda gets overlooked as that instead of having answers to the quests, the quests instead take skill to finish. You need a good team and good teamwork to complete the quest and if you don't, well you lose.
Originally posted by adammain
You should definetly do a little more research on the quest system if you are worried.
They have stated that quests will follow mulitple paths that you knowingly and unknowingly chose from. Also, from what I understand, once you fail a quest, you fail a quest. There is no picking it back up. So, the quests will be pretty dynamic, not so much a static quest grind such as WoW.
Im not sure I like that idea. There are two kinds of players - those who adventurously try the quests without any clues, and those that wait till the answers have been posted to spoiler sites. By making quests permanently fail you are punishing the first group and rewarding the second. I can only think of 2 ways you could solve that problem and both are not good. Either the quests would have to be so simple that they dont need spoiler sites, or there would have to be so many quests that it wouldnt matter if you lost some. One is lame and the other is unfeasable since it would require infinite developer resources.
Seeing that this is the way the rest of the game tends to be based I'm guessing this might actually be the way quests are made.
just because one game does questing as a grind does not mean that all games that try to do quest based will be grinds. Yes, pretty much every game so far thats quest based is a grind, but that still doesn't mean anything. I am a little disappointed that it is quest based, but if they are as dynamic as previously stated I will have no problem with it.
I agree, I caught the sound when the first video came out and I couldn't believe how annoying it was. Sound is very important to the immersion of this game, and a repetitive noise EVERY time you get healed is going to get annoying quickly.
I'm hoping that maybe it feels different when your actually doing the healing...maybe because your concentrating on the combat you won't hear the noise so much...I guess we shall see.
Skill oriented pvp...definately what drew me into the game in the first place...
New take on a fantasy genre, not boring elves and orcs...
Doing things that have a purpose in the overall world, how much of this they will have I'm not sure...but it already seems that it will definately have more than many of the mmos out there now...
And just about everything else...lol
What is your favorite fantasy character type?