| Username | KyutaSyuko |
| Real Name | Andrew Robarge |
| Rank | Apprentice Member |
| Joined | March 30, 2005 |
| Gender | Male |
| Age | (hidden) |
| Location | Irving, TX, United States |
| Last Visit | September 6, 2008 |
| Post Count | 16 |
| Biography | |
| Quote |
I agree that games don't need character levels, but they do need a way for character advancement. I think it would be good if game devs used an RF Online like advancement method minus the character levels. For those that haven't played RF Online part of their character advancement involved doing stuff to gain experience in a particular attribute. Like you would fight with a close ranged weapon to advance your close ranged skill or cast a spell to advance it as well as your over all magical aptitude.
As for those saying they would like to have a fully maxed out character where all they have to worry about is gear, I personally think that is a stupid idea. With out the character advancement aspect I personally would feel there's nothing to really look forward to since I already have pretty much everything. I mean sure there is the gear, but then once you get that, then what? Also everyone's always complaining about end game content, but what can you really put in that can really keep people entertained once they hit max level?
Would you rather see a game release pushed back a year or have the game release witha few bugs that will be fixed?