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Profile: Kyokpa
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UsernameKyokpa
Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100
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RankNovice Member
JoinedMarch 24, 2006
GenderMale
Age23
LocationKarlstad, Sweden
Last VisitAugust 9, 2008
Post Count36
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    • my mmo skill and class concept (update PVP)
    • Back again. its been a while and this thread seems to have turned into some kind of balance discussion but i dont care as long as there is no pointless flaming.

       

      my thoughts on itemdependency, character strengt diffrence and endgame content:

      even thou i am more of a carebare/ support/crafting player i dont like how overpowered and gamedeciding items are. In my mmo items will be important sure but its not gonna be like for example WoW where sword 1 does 5 dmg and sword 2 does 150 dmg and so on. The way one item is stronger than the next is insane in these games. I still want items to be important but not the point where farming items becomes the most important aspect of the game.

      Sword 1 (45 dmg)

      Sword 2 (46 dmg)

      Sword 3 (47 dmg)

      Sword 20 (70 dmg or whatever)

       

      something like that would be better imho. Sure twinking (i love twinkning) will still be important but i dont want otherwise equal players to have 10 sec pvp b/c on of them got himself a sword thats twice as powerfull as whatever weapon the other guy has.

      In general i want the characters to be stronger in the beginning and weaker in the end than in your standard wow-clone where a new char has 0.1% of the strength a endlevel char has. There has to be more to the game than leveling and farming!!!

      I know that this is a problem many try to solve (battlegrounds, RvR, special events) but what developers  almost always concentrate on in their expansions/updates are new items, higher lvl cap and new zones where you need the new items and higher level to survive.

      I like many other people think that RvR is what the endgame should be about. And not just endgame i think in some way or another what the player does (hunting, crafting, quests etc) should be connected to the RvR aspect.

       

       

      Coming up. My own ultimate inventory system

       

       

       

       

       

       

       

       

    • Posted: 6/18/08 3:42 AM
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