| Username | Kyokpa |
| Real Name | |
| Rank | Novice Member |
| Joined | March 24, 2006 |
| Gender | Male |
| Age | 23 |
| Location | Karlstad, Sweden |
| Last Visit | August 9, 2008 |
| Post Count | 36 |
| Biography | |
| Quote |
Back again. its been a while and this thread seems to have turned into some kind of balance discussion but i dont care as long as there is no pointless flaming.
my thoughts on itemdependency, character strengt diffrence and endgame content:
even thou i am more of a carebare/ support/crafting player i dont like how overpowered and gamedeciding items are. In my mmo items will be important sure but its not gonna be like for example WoW where sword 1 does 5 dmg and sword 2 does 150 dmg and so on. The way one item is stronger than the next is insane in these games. I still want items to be important but not the point where farming items becomes the most important aspect of the game.
Sword 1 (45 dmg)
Sword 2 (46 dmg)
Sword 3 (47 dmg)
Sword 20 (70 dmg or whatever)
something like that would be better imho. Sure twinking (i love twinkning) will still be important but i dont want otherwise equal players to have 10 sec pvp b/c on of them got himself a sword thats twice as powerfull as whatever weapon the other guy has.
In general i want the characters to be stronger in the beginning and weaker in the end than in your standard wow-clone where a new char has 0.1% of the strength a endlevel char has. There has to be more to the game than leveling and farming!!!
I know that this is a problem many try to solve (battlegrounds, RvR, special events) but what developers almost always concentrate on in their expansions/updates are new items, higher lvl cap and new zones where you need the new items and higher level to survive.
I like many other people think that RvR is what the endgame should be about. And not just endgame i think in some way or another what the player does (hunting, crafting, quests etc) should be connected to the RvR aspect.
Coming up. My own ultimate inventory system
What is your favourite Rogue archetype class in Age of Conan?