| Username | Keridwan |
| Real Name | Keridwan |
| Rank | Apprentice Member |
| Joined | July 16, 2006 |
| Gender | Female |
| Age | 21 |
| Location | Brighton, United Kingdom |
| Last Visit | September 4, 2008 |
| Post Count | 69 |
| Biography | I salute you from the Petrified Forest of human culture |
| Quote | "Femmes Fatales - The Power of the Feminine in the Art of MMO" |
Lum, dear, I have to say this is one of the smartest and funniest posts I have ever read on www.mmorpg.com forums. If there was an award for the most creative posting of the year this would surely win hands down. Thank you ![]()
Keri
"Femmes Fatales - The Power of the Feminine in the Art of MMO"
myspace.com/femmesfatalesguild
Why Age of Conan failed?
You are allowed to include no more than three reasons.
(please number your contributions (e.g. 1, 2 and 3) so that we can code and conduct qualitative research of the findings and submit them as part of an evaluation study)
1.
2.
3.
thank you for your contributions.
Originally posted by Huzz
most of what he quoted is still a problem. but balance always takes time, and we haven't really seen anything about end game pvp so who knows if anything needs fixing. of course theres always some tweaking to be done.
We can speculate about post level 20 combat. All you need to do is some simple research, you think mechanics will somehow drastically change for no reason? The root will also becomes a 20 second root at higher level and I see no root break ability on any of the guardian or conqueror feets
If you played the pvp beta or watch some videos you would know what I'm talking about, this game is not complicated, the only thing that changes when you gain levels is your damage for most melee classes, the soldiers get zero CC breakers, and classes need to be balanced by lvl 20, not until lvl 80
The "stun" is what a bunch of people are calling demonologists root spell, which lasts 12 seconds and DOES NOT BREAK at all, so a demonologist can "stun" a melee class so to speak, because he CAN NOT move until he is dead from the demo's nukes, and it only takes about 4 demo nukes to kill the toughest tank
Urza see this post on Stuns and Nerfing
Negative aspects of AoC
1) Ranger needs a huge nerf, they seriously one shot kids left and right for over 700 damage and the recent nerf they put in today really didn't do much. They still are over powered, with their insane snares, stuns, and dmg output.
2) STUNS! need to be fixed FunCom! asap before launch please!, seriously the stuns they have in this game are so bad that they litterally stun you until you die. And it isn't like a kidney punch+vanish+cheapshot from a rogue, "that remark is torward current or ex wow players". IT is more like Cheapshot!....still stunned.....still stuned....dead!.
3) Back on topic with the stuns, this kinda goes with number 2. But for the most part, some classes do not have stuns at level 20 from what i have seen. So this makes it very unfair. They have knockbacks that have such a short duration that by the time your opponet flies 2 meters from the knockback, he is up by the time you are at him trying to wail on him while he is on the ground. So yes really! really! short duration.
http://forums.ageofconan.com/showthread.php?t=70225
and this thread
http://forums.ageofconan.com/showthread.php?p=1798190
Are you still playing (or subscribed to) your first MMO?