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Profile: Jixx
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UsernameJixx
Rank: 41/100Rank: 41/100Rank: 41/100Rank: 41/100Rank: 41/100
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RankAdvanced Member
JoinedSeptember 21, 2004
GenderMale
Age31
LocationLas Vegas, NV, United States
Last VisitSeptember 5, 2008
Post Count82
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    • Vampire MMORPG (would rock!)
    • Originally posted by Zeldagirl20

      Wow Vampire ideas are coming out of the woodworks.. Looks like i signed up at the right time.


       

      Wouldn't say they are coming out of the woodworks considering the last post before yours was in 2004.

       

       

    • Posted: 8/15/08 10:07 PM
      Developers Corner
    • I know I'm going to get flamed, but I cannot take it anymore:
    • Its really about one group of people getting another group of people to conform to the first groups set of standards.  Maybe it doesn't really  matter if somebody uses correct grammer.  Maybe I'm not intellegent enough to know correct grammer but you should be intellegent enough to figure it out.  Everybody is not
      perfect.  Expecting people to know the entire set of grammatical rules is like expecting somebody to know
      everything there is to know about physics, chemistry, and assembly language. 

       

       

    • Posted: 8/02/08 10:14 PM
      General Discussion
    • Dropping Off the 'Massive' from MMORPG...
    • I'm currently working on a small scale MMO design.  I'm looking at 500 to 1000 people per server.

      The low 'level' play areas will be instanced and specifically designed to teach new players how to
      play the game.  This will be a very short one time tutorial.  Specifically focused on how to play the
      game and specifically to teach players they are playing a Role Playing Game. 

      Players will be limited to one character than can learn every ability in the game.  However,  they
      cannot use every ability.  Each character has 12 utility points.  Each ability has a utility score. 
      The player  'equips' abilities until they have used all of thier utility points.  Each player is givin a
      weekly ability respec.  So they can change thier ability load out once every 7 days. 

      Each player starts with a basic weapon that increases in ability is it is used and how it is used.
      The weapon itself can be manifested in a variety of ways.  As a pet, weapon, or armor.  The weapons
      abilities change depending on what type of monster you are fighting.

      Attack/defense abilities are elemental based.   Players will only be able to two elemental attack types
      and one elemental defense type at one time.   No one elemental will do more damage or defend against more damage than another.  This is to keep players from being totally immune to all damage types and to keep players from being ability to do all damage types. 

      The world is heavly zoned.  Each zone has 1 to many gates to other zones.  This is done for many
      reasons.  Each zone has its own rules.  Hardware requirements are lower.  Its easier to add and
      remove content.   The zones however can be on par with the size of a type area in most common
      MMOs. 

      Some abilities are learned from NPC trainers.  If a zone is destroyed the NPC that trains that ability
      is lost forever.   The types of abilties are 0 to 1 utility point abiltiies.  The primary purpose of these
      abilties is to provide minor assistance to the players but to have little affect on a 1 vs 1 fight.  It also
      awards players for playing the game.

      Some zones will be territorial PvP zones.  Some of these zones will give bonuses to the owning faction.
      bonuses included shortcuts to other parts of the game or exclusive access to a particular zone.

      There are two main factions.  White and Black.  Each of the main factions are broken in to several smaller factions.  The exclusive zones mentioned above will have entrances for both a white and dark faction.

      Factions are based on idealogies.  Meaning even two white factions may end up fighting each other.

      The rules are based on the PvP zone however.  There is one main Black vs White PvP zone however under these rules factions that typically might fight each other on the White/Black side will not be allowed to fight in this zone. 

      Utilities and the documention for a functional pipeline will be made available so that players can create thier own zones for possible inclusion in to the game. 

      Armor in the game will only improve physical damage resistance.  There will be no items that augments abilities or stats.   There will be armor sets in the game with differant styles but they are only to show what the player has achieved in PvE or PvP.  

      This is the basic idea behind my MMO.  Some of the ideas may seem silly but the basic idea behind the game is RolePlaying first, Socializing, and controlled conflict. 

      My games storyline even describes why my game world works the way it does.  Although I'm keeping that entire story secret as part of the main line of the game is to find out the history of why the world is zoned and not a sphere any longer. 

       

       

    • Posted: 7/26/08 11:43 PM
      Developers Corner

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